diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/constants.md | 112 | ||||
-rw-r--r-- | doc/script_commands.txt | 146 |
2 files changed, 257 insertions, 1 deletions
diff --git a/doc/constants.md b/doc/constants.md index c6665126c..22521a60c 100644 --- a/doc/constants.md +++ b/doc/constants.md @@ -3430,6 +3430,50 @@ - `4_F_REBELLION2`: 10201 - `4_F_REBELLION3`: 10202 - `4_M_ILYA`: 10203 +- `4_ELDER`: 10205 +- `4_LUNATIC`: 10206 +- `4_F_NOVICE2`: 10207 +- `4_WICKEDNYMPH`: 10208 +- `4_F_PREMI`: 10209 +- `4_M_COSTELL`: 10210 +- `4_M_YATTWARP`: 10211 +- `4_M_EVOKASCUDI`: 10212 +- `4_M_JOHNNYJAMES`: 10213 +- `4_M_ALBERTFORD`: 10214 +- `4_M_SEANMCCURDY`: 10215 +- `4_M_KARAMPUCCI`: 10216 +- `4_M_CACTUSMAN1`: 10217 +- `4_M_CACTUSMAN2`: 10218 +- `4_M_CACTUSMAN3`: 10219 +- `4_M_CACTUSLADY`: 10220 +- `4_M_GAST`: 10221 +- `4_M_CACTUSCHILD`: 10222 +- `4_KING`: 10223 +- `4_F_BOMI`: 10224 +- `4_M_CACTUSCHIEF`: 10225 +- `4_F_CACTUSCHILD2`: 10226 +- `4_F_CACTUSLADY2`: 10227 +- `4_F_CACTUSLADY3`: 10228 +- `4_M_CACTUS`: 10229 +- `4_M_COWRAIDERS1`: 10230 +- `4_M_COWRAIDERS2`: 10231 +- `4_M_COWRAIDERS3`: 10232 +- `4_F_JP14THEVT`: 10233 +- `4_M_POORSCHOLAR`: 10234 +- `4_M_PEPPERROTI`: 10235 +- `JP_NPC01`: 10236 +- `4_PURPLE_WARP`: 10237 +- `4_F_NARIN`: 10238 +- `4_M_URGENT_MAN`: 10239 +- `4_M_KEEN_SOLDIER`: 10240 +- `4_F_SLOPPY_WOMAN`: 10241 +- `4_F_DRKAFRA01`: 10242 +- `4_M_DRZONDA01`: 10243 +- `4_M_SWD_RENO`: 10244 +- `4_M_KNG_RENO`: 10245 +- `4_M_AC_RUMIN`: 10246 +- `4_M_HIGH_WIZARD`: 10247 +- `4_SYSTEM_BOX`: 10248 ### Mercenary IDs @@ -3613,7 +3657,7 @@ - `MOUNT_DRAGON_BLUE`: 7 - `MOUNT_DRAGON_RED`: 8 -### gettime +### Gettime Types - `GETTIME_SECOND`: 1 - `GETTIME_MINUTE`: 2 @@ -3640,6 +3684,14 @@ - `UNITTYPE_MER`: 5 - `UNITTYPE_ELEM`: 6 +### Unit AI Types + +- `AI_NONE`: 0 +- `AI_ATTACK`: 1 +- `AI_SPHERE`: 2 +- `AI_FLORA`: 3 +- `AI_ZANZOU`: 4 + ### Colors - `C_AQUA`: 65535 @@ -3669,6 +3721,64 @@ - `SEX_FEMALE`: 0 - `SEX_MALE`: 1 +### Script Unit Data Types + +- `UDT_TYPE`: 0 +- `UDT_SIZE`: 1 +- `UDT_LEVEL`: 2 +- `UDT_HP`: 3 +- `UDT_MAXHP`: 4 +- `UDT_SP`: 5 +- `UDT_MAXSP`: 6 +- `UDT_MASTERAID`: 7 +- `UDT_MASTERCID`: 8 +- `UDT_MAPIDXY`: 9 +- `UDT_WALKTOXY`: 10 +- `UDT_SPEED`: 11 +- `UDT_MODE`: 12 +- `UDT_AI`: 13 +- `UDT_SCOPTION`: 14 +- `UDT_SEX`: 15 +- `UDT_CLASS`: 16 +- `UDT_HAIRSTYLE`: 17 +- `UDT_HAIRCOLOR`: 18 +- `UDT_HEADBOTTOM`: 19 +- `UDT_HEADMIDDLE`: 20 +- `UDT_HEADTOP`: 21 +- `UDT_CLOTHCOLOR`: 22 +- `UDT_SHIELD`: 23 +- `UDT_WEAPON`: 24 +- `UDT_LOOKDIR`: 25 +- `UDT_CANMOVETICK`: 26 +- `UDT_STR`: 27 +- `UDT_AGI`: 28 +- `UDT_VIT`: 29 +- `UDT_INT`: 30 +- `UDT_DEX`: 31 +- `UDT_LUK`: 32 +- `UDT_ATKRANGE`: 33 +- `UDT_ATKMIN`: 34 +- `UDT_ATKMAX`: 35 +- `UDT_MATKMIN`: 36 +- `UDT_MATKMAX`: 37 +- `UDT_DEF`: 38 +- `UDT_MDEF`: 39 +- `UDT_HIT`: 40 +- `UDT_FLEE`: 41 +- `UDT_PDODGE`: 42 +- `UDT_CRIT`: 43 +- `UDT_RACE`: 44 +- `UDT_ELETYPE`: 45 +- `UDT_ELELEVEL`: 46 +- `UDT_AMOTION`: 47 +- `UDT_ADELAY`: 48 +- `UDT_DMOTION`: 49 +- `UDT_HUNGER`: 50 +- `UDT_INTIMACY`: 51 +- `UDT_LIFETIME`: 52 +- `UDT_MERC_KILLCOUNT`: 53 +- `UDT_STATADD`: 54 + ## Hardcoded Constants (source) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index a8fc2e114..d7795b7a6 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -9479,3 +9479,149 @@ to be used within a "OnPayFunds" event of a NST_CUSTOM trader. Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET trader). --------------------------------------- + +*setunitdata(<GUID>, <DataType>, <Val1> {,<Val2>,<Val3>}) + +Sets or alters the data in real-time for game objects of the following types - +NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals. + +Applicable Data Types (available as constants) - + Data Types Description (parameter type) + UDT_SIZE: Unit Size (int) + UDT_LEVEL: Level (int) + UDT_HP: Current HP (int) + UDT_MAXHP: Max HP (int) + UDT_SP: SP (int) + UDT_MAXSP: MAX SP (int) + UDT_MASTERAID: Master Account ID (for Summons) (int) + UDT_MASTERCID: Master Char ID (for Summons) (int) + UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y) + UDT_WALKTOXY: Make a unit walk to certain co-ordinates. (Val1 = (int) x, Val2 = (int) y) + UDT_SPEED: Unit Speed. (int) + UDT_MODE: Mode (Mobs only) (int) + UDT_AI: Unit AI Type (see constants.conf for Unit AI Types) + UDT_SCOPTION: Status Options. (see constants.conf for Unit Option Types) + UDT_SEX: Gender of the unit. (see constants.conf for Genders) + UDT_CLASS: Class of the unit. (Monster ID) (int) + UDT_HAIRSTYLE: Hair Style ID. (int) + UDT_HAIRCOLOR: Hair Color ID. (int) + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) + UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) + UDT_HEADTOP: Headgear Top Sprite ID. (int) + UDT_CLOTHCOLOR: Cloth Color ID. (int) + UDT_SHIELD: Shield Sprite ID. (int) + UDT_WEAPON: Weapon Sprite ID. (int) + UDT_LOOKDIR: Face direction. (int) + UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) + UDT_STR: Unit STR. (int) + UDT_AGI: Unit AGI. (int) + UDT_VIT: Unit VIT. (int) + UDT_INT: Unit INT. (int) + UDT_DEX: Unit DEX. (int) + UDT_LUK: Unit LUK. (int) + UDT_ATKRANGE: Attack range of a unit. (int) + UDT_ATKMIN: Min Atk of a unit. (int) + UDT_ATKMAX: Max Atk of a unit. (int) + UDT_MATKMIN: Min MATK of a unit. (int) + UDT_MATKMAX: Max MATK of a unit. (int) + UDT_DEF: DEF. (int) + UDT_MDEF: MDEF. (int) + UDT_HIT: HIT. (int) + UDT_FLEE: FLEE. (int) + UDT_PDODGE: Perfect Dodge. (int) + UDT_CRIT: Critical Rate. (int) + UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level (int). + UDT_AMOTION: AMotion Rate (int). + UDT_ADELAY: ADelay Rate (int). + UDT_DMOTION: DMotion Rate (int). + UDT_HUNGER: Hunger Rate (int) - for summons. + UDT_INTIMACY: Intimacy Rate (int) - for summons. + UDT_LIFETIME: LifeTime (int) - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). + UDT_STATADD: Status Points (int) - for NPCs. + +returns 0 if value could not be set, 1 if successful. + +--------------------------------------- + +*getunitdata (<GUID>,<DataType>{,<Variable>}) + +Retrieves real-time data of a game object. For data with multiple return values, +an array variable may be passed to store the data in. + +Applicable Data types (available as constants) - + Data Types Description (return type) + UDT_SIZE: Unit Size (int) + UDT_LEVEL: Level (int) + UDT_HP: Current HP (int) + UDT_MAXHP: Max HP (int) + UDT_SP: SP (int) + UDT_MAXSP: MAX SP (int) + UDT_MASTERAID: Master Account ID (for Summons) (int) + UDT_MASTERCID: Master Char ID (for Summons) (int) + UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y) + UDT_SPEED: Unit Speed. (int) + UDT_MODE: Mode (Mobs only) (int) + UDT_AI: Unit AI Type (see constants.conf for Unit AI Types) + UDT_SCOPTION: Status Options. (see constants.conf for Unit Option Types) + UDT_SEX: Gender of the unit. (see constants.conf for Genders) + UDT_CLASS: Class of the unit. (Monster ID) (int) + UDT_HAIRSTYLE: Hair Style ID. (int) + UDT_HAIRCOLOR: Hair Color ID. (int) + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) + UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) + UDT_HEADTOP: Headgear Top Sprite ID. (int) + UDT_CLOTHCOLOR: Cloth Color ID. (int) + UDT_SHIELD: Shield Sprite ID. (int) + UDT_WEAPON: Weapon Sprite ID. (int) + UDT_LOOKDIR: Face direction. (int) + UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) + UDT_STR: Unit STR. (int) + UDT_AGI: Unit AGI. (int) + UDT_VIT: Unit VIT. (int) + UDT_INT: Unit INT. (int) + UDT_DEX: Unit DEX. (int) + UDT_LUK: Unit LUK. (int) + UDT_ATKRANGE: Attack range of a unit. (int) + UDT_ATKMIN: Min Atk of a unit. (int) + UDT_ATKMAX: Max Atk of a unit. (int) + UDT_MATKMIN: Min MATK of a unit. (int) + UDT_MATKMAX: Max MATK of a unit. (int) + UDT_DEF: DEF. (int) + UDT_MDEF: MDEF. (int) + UDT_HIT: HIT. (int) + UDT_FLEE: FLEE. (int) + UDT_PDODGE: Perfect Dodge. (int) + UDT_CRIT: Critical Rate. (int) + UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level (int). + UDT_AMOTION: AMotion Rate (int). + UDT_ADELAY: ADelay Rate (int). + UDT_DMOTION: DMotion Rate (int). + UDT_HUNGER: Hunger Rate (int) - for summons. + UDT_INTIMACY: Intimacy Rate (int) - for summons. + UDT_LIFETIME: LifeTime (int) - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). + +returns 0 if value could not be retrieved. + +--------------------------------------- + +*getunitname(<GID>) + +Retrieve the name of a unit. + +returns "Unknown" if the value could not be retrieved. + +--------------------------------------- + +*setunitname(<GID>, <Name>) + +Changes the name of a unit. + +Supported Types - [ MOB | HOM | PET ]. + +returns 1 on success, 0 on failure. |