diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/atcommands.txt | 16 | ||||
-rw-r--r-- | doc/permissions.txt | 3 | ||||
-rw-r--r-- | doc/script_commands.txt | 46 |
3 files changed, 64 insertions, 1 deletions
diff --git a/doc/atcommands.txt b/doc/atcommands.txt index b2c765d6a..4519cfb49 100644 --- a/doc/atcommands.txt +++ b/doc/atcommands.txt @@ -636,6 +636,22 @@ identify_flag: 0 = unidentified, 1 = identified attribute: 0 = not broken, 1 = broken --------------------------------------- + +@itembound <item name/ID> <amount> <bound_type> + +Creates the specified item and bounds it to the account. +bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character + +--------------------------------------- + +@itembound2 <item name/ID> <quantity> <identify_flag> <refine> <attribute> <card1> <card2> <card3> <card4> <bound_type> + +Creates an item with the given parameters (the 'cards' can be any item) and bounds it to the account. +identify_flag: 0 = unidentified, 1 = identified +attribute: 0 = not broken, 1 = broken +bound_type: 1 = Account, 2 = Guild, 3 = Party, 4 = Character + +--------------------------------------- @produce <equip name/ID> <element> <# of Very's> diff --git a/doc/permissions.txt b/doc/permissions.txt index 9760f716c..c2aeba081 100644 --- a/doc/permissions.txt +++ b/doc/permissions.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20130528 +//= 20131031 //===== Description: ========================================= //= Player group permissions, configured in /conf/groups.conf. //============================================================ @@ -31,4 +31,5 @@ show_bossmobs : Ability to see boss mobs with @showmobs. disable_pvm : Ability to disable Player vs. Monster. disable_pvp : Ability to disable Player vs. Player. disable_commands_when_dead : Ability to disable @command usage when dead. +can_trade_bounded : Ability to trade or otherwise distribute bounded items (drop, storage, vending etc...). hchsys_admin : Hercules Chat System Admin (Ability to modify channel settings regardless of ownership and join password-protected channels without requiring a password.) diff --git a/doc/script_commands.txt b/doc/script_commands.txt index f0016b104..96fc1b769 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2788,6 +2788,7 @@ recreate these items perfectly if they are destroyed. Here's what you get: @inventorylist_expire[] - expire time (Unix time stamp). 0 means never expires. @inventorylist_count - the number of items in these lists. +@inventorylist_bound - whether it is an account bounded item or not. This could be handy to save/restore a character's inventory, since no other command returns such a complete set of data, and could also be the @@ -4456,6 +4457,51 @@ two eggs, and may hatch from either, although, I'm not sure what kind of a mess will this really cause. --------------------------------------- +*getitembound <item id>,<amount>,<bound type>{,<account ID>}; +*getitembound "<item name>",<amount>,<bound type>{,<account ID>}; + +This command behaves identically to 'getitem', but the items created will be +bound to the target character as specified by the bound type. All items created +in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in +some cases cannot be traded or stored. + +Valid bound types are: + 1 - Account Bound + 2 - Guild Bound + 3 - Party Bound + 4 - Character Bound + +--------------------------------------- + +*getitembound2 <item id>,<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>; +*getitembound2 "<item name>",<amount>,<identify>,<refine>,<attribute>,<card1>,<card2>,<card3>,<card4>,<bound type>; + +This command behaves identically to 'getitem2', but the items created will be +bound to the target character as specified by the bound type. All items created +in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in +some cases cannot be traded or stored. + +For a list of bound types see 'getitembound'. + +--------------------------------------- + +*countbound({<bound type>}) + +This function will return the number of bounded items in the character's +inventory, and sets an array @bound_items[] containing all item IDs of the +counted items. If a bound type is specified, only those items will be counted. + +For a list of bound types see 'getitembound'. + +Example: + mes "You currently have "+countbound()+" bounded items."; + next; + mes "The list of bounded items include:"; + for(set .@i,0; .@i<getarraysize(@bound_items); set .@i,.@i+1) + mes getitemname(@bound_items[.@i]); + close; + +--------------------------------------- *getnameditem <item id>,<character name|character ID>; *getnameditem "<item name>",<character name|character ID>; |