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-rw-r--r--doc/packet_table_en.txt4
-rw-r--r--doc/script_commands.txt12
2 files changed, 8 insertions, 8 deletions
diff --git a/doc/packet_table_en.txt b/doc/packet_table_en.txt
index db291032f..fc16bd8ce 100644
--- a/doc/packet_table_en.txt
+++ b/doc/packet_table_en.txt
@@ -212,7 +212,7 @@ R 0092 <map name>.16B <X>.w <Y>.w <IP>.l <port>.w
map change to the other server
R 0093
8月中に1回だけ観測。謎
- this packet observed in august once. i dont know what it is.
+ this packet observed in august once. i don't know what it is.
S 0094 <ID>.l
IDのキャラ名等要求。0095か0195の返答があるはず
request a character name for ID. 0095 or 0195 response is expected.
@@ -680,7 +680,7 @@ R 0119 <ID>.l <param1>.w <param2>.w <param3>.w ?.B
param2=20 ANGELUS状態?
param2=20 ANGELUS?
param3=01 サイトかルワッチ?
- param3-01 site or ruwatch? (i dont know skill names in english :()
+ param3-01 sight or ruwach?
param3=0b ハイディング状態?
param3=0b hiding?
param3=0b クローキング状態?
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index c1a67ebb0..102380148 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2200,7 +2200,7 @@ Maybe you want to make a room only guildmasters can enter:
set @GID,getcharid(2);
if(@GID==0) goto L_NoGuild;
if(strcharinfo(0)==getguildmaster(@GID)) goto L_GuildMaster;
- mes "Sorry you dont own the guild you are in";
+ mes "Sorry you don't own the guild you are in";
close;
L_NoGuild:
mes "Sorry you are not in a guild";
@@ -2270,9 +2270,9 @@ something equiped:
mes "What a lovely Tiara you have on";
close;
-You can also use it to make sure people dont pass a point before removing an
-item totally from them. Let's say you dont want people to wear Legion Plate
-armor, but also dont want them to equip if after the check, you would do this:
+You can also use it to make sure people don't pass a point before removing an
+item totally from them. Let's say you don't want people to wear Legion Plate
+armor, but also don't want them to equip if after the check, you would do this:
if ((getequipid(2) == 2341) || (getequipid(2) == 2342) goto L_EquipedLegionPlate;
// the || is used as an or argument, there is 2341 and 2342 cause there are
@@ -2408,7 +2408,7 @@ equippable custom items as a flag or something.
If no item is equipped in this slot, or if it doesn't have a weapon level
according to the database, 0 will be returned.
- if(getequipweaponlv(4)==0) mes "Seems you dont have a weapon on";
+ if(getequipweaponlv(4)==0) mes "Seems you don't have a weapon on";
if(getequipweaponlv(4)==1) mes "You are holding a lvl 1 weapon";
if(getequipweaponlv(4)==2) mes "You are holding a lvl 2 weapon";
if(getequipweaponlv(4)==3) mes "You are holding a lvl 3 weapon";
@@ -2660,7 +2660,7 @@ has a skill or not, and it can tell you if the level is high enough.
Example 1:
f (getskilllv(152)) goto L_HasSkillThrowStone;
- mes "You dont have Throw Stone";
+ mes "You don't have Throw Stone";
close;
L_HasSkillThrowStone:
mes "You have got the skill Throw Stone";