diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index 45158e357..29b124dab 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -160,7 +160,7 @@ bonus2 bIgnoreMdefRate,n,x; Disregard x% of the target's MDEF if the target bel bonus2 bHPDrainRate,n,x; n/10 % probability to drain x% HP when attacking bonus2 bSPDrainRate,n,x; n/10 % probability to drain x% SP when attacking bonus2 bSPVanishRate,n,x; Add the (n/10)% chance of decreasing enemy's SP (player) amount by x% when attacking -bonus2 bAddMonsterDropItem,n,x; When killing any monsters with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones) +bonus2 bAddMonsterDropItem,n,x; Adds a x/100% chance for item n to be dropped, when killing any monster. if 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 bonus2 bGetZenyNum,n,x; When killing a monster, there is a x% chance of gaining 1~n zeny @@ -168,12 +168,12 @@ bonus2 bGetZenyNum,n,x; When killing a monster, there is a x% chance of gainin If n < 0, the max zeny to gain is -n*monster level. bonus2 bAddGetZenyNum,n,x; Same as bGetZenyNum, but the rates and zeny to gain stack. -bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physical attack, the probability which drops item n +y% (the item which the monster drops unrelated ones) +bonus3 bAddMonsterDropItem,n,x,y; Adds a y/100% chance for item n to be dropped, when killing any monster of race x. 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster - if 'x' is negative value, then it's a part of formula - chance = -x*(killed_mob_level/10)+1 + if 'y' is negative value, then it's a part of formula + chance = -y*(killed_mob_level/10)+1 bonus3 bAutoSpell,n,x,y; Auto Spell casting on attack of spell n at level x with y/10% chance. (supports skill names) Skill is casted on target unless it is a self or support (inf = 4/16) skill. @@ -289,7 +289,7 @@ bonus2 bSPGainRace,n,x; When killing a monster of race n by physical attack ga bonus2 bSubRace2,n,x; Damage x% reduction from enemies of race n (Check db/mob_race2_db.txt) -bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n when you kill a monster +bonus2 bAddMonsterDropItemGroup,n,x; Adds a x/100% chance to get an item of group type n when you kill a monster (Check db/item_group_db.txt) if 'x' is negative value, then it's a part of formula chance = -x*(killed_mob_level/10)+1 @@ -309,7 +309,7 @@ bonus3 bAddEffWhenHit,n,x,y; x/10000 chance to cause n state to the enemy when b ATF_SHORT: Trigger on melee attacks ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks) -bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n when you kill a +bonus3 bAddMonsterDropItemGroup,n,x,y; Adds a y/100% chance to get an item of group type n when you kill a monster of race x (Check db/item_group_db.txt) 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, |