diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index fee717683..1bf9c5b88 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2876,10 +2876,10 @@ account ID. ------------------------- -*isloggedin(<account id>) +*isloggedin(<account id>{,<char id>}); This function returns 1 if the specified account is logged in and 0 if they -aren't. +aren't. You can also pass the char_id to check for both account and char id. --------------------------------------- @@ -3235,7 +3235,16 @@ See also 'warp'. Warps a party to specified map and coordinate given the party ID, which you can get with getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>). - + +You can use the following "map names" for special warping behaviour: +Random: All party members are randomly warped in their current map (as if they + all used a fly wing) +SavePointAll: All party members are warped to their respective save point. +SavePoint: All party members are warped to the save point of the currently + attached player (will fail if there's no player attached). +Leader: All party members are warped to the leader's position. The leader must + be online and in the current map-server for this to work. + Example: mes "[Party Warper]"; mes "Here you go!"; |