diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 20 | ||||
-rw-r--r-- | doc/item_db.txt | 2 | ||||
-rw-r--r-- | doc/sample/npc_test_duplicate.txt | 7 | ||||
-rw-r--r-- | doc/script_commands.txt | 11 |
4 files changed, 22 insertions, 18 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index b9dc9080f..7a37060d7 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20130623 +//= 20140320 //===== Description: ========================================= //= List of script instructions used in item bonuses, //= mainly bonus/bonus2/bonus3/bonus4/bonus5 arguments. @@ -288,7 +288,7 @@ bonus2 bAddMonsterDropChainItem,n,x; Able to get item of chain type n (only cons 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster -bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monster of race x with a normal attack +bonus2 bWeaponComaRace,x,y; y/100% chance to cause Coma when attacking a monster of race x with a weapon attack 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster @@ -365,7 +365,7 @@ bonus bBreakArmorRate,n; Adds a n/100% chance to break enemy's armor while atta bonus bUnbreakable,n; Reduces the break chance of all equipped equipment by n%. bonus bShortWeaponDamageReturn,n; Reflects n% of received melee damage back to the enemy that caused it. bonus bLongWeaponDamageReturn,n; Reflects n% of received ranged damage back to the enemy that caused it. -bonus2 bWeaponComaEle,x,n; Adds a n/100% chance to cause Coma when attacking a monster of element x with normal attack. +bonus2 bWeaponComaEle,x,n; Adds a n/100% chance to cause Coma when attacking a monster of element x with weapon attack. x: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead bonus2 bAddEff2,x,n; Adds a n/100% chance to cause status change x on self when attacking. @@ -375,15 +375,15 @@ bonus bMagicDamageReturn,n; Adds a n% chance to reflect targetted magic spells bonus bPerfectHide,n; Hidden/cloaked character is no longer detected by monsters with 'detector' mode (n is meaningless). bonus bNoKnockback,n; Character is no longer knocked back by enemy skills with such effect (n is meaningless). bonus bClassChange,n; Gives a n/100% chance to change the attacked monster's class with normal attack. -bonus bHPDrainValue,n; Heals +n HP with normal attack. -bonus2 bHPDrainValue,n,x; Heals +n HP with normal attack. When x is non-zero, the HP is drained instead. +bonus bHPDrainValue,n; Heals +n HP with weapon attack. +bonus2 bHPDrainValue,n,x; Heals +n HP with weapon attack. When x is non-zero, the HP is drained instead. bonus2 bWeaponAtk,x,n; Adds n ATK when weapon of type x is equipped. x: see doc/item_db.txt -> view -> weapons for possible values -bonus2 bWeaponAtkRate,x,n; Adds n% damage to normal attacks when weapon of type x is equipped. +bonus2 bWeaponAtkRate,x,n; Adds n% damage to weapon attacks when weapon of type x is equipped. x: see doc/item_db.txt -> view -> weapons for possible values bonus bDelayrate,n; Increases skill delay by n%. -bonus3 bHPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as HP from a monster of race r with normal attack. -bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as SP from a monster of race r with normal attack. +bonus3 bHPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as HP from a monster of race r with weapon attack. +bonus3 bSPDrainRateRace,r,n,x; Adds a n/10% chance to receive x% of damage dealt as SP from a monster of race r with weapon attack. bonus3 bAddEffOnSkill,s,x,n; Adds a n/100% chance to cause status change x on enemy when using skill s (supports skill names) bonus4 bAddEffOnSkill,s,x,n,t; Adds a n/100% chance to cause status change x when using skill s (supports skill names) t: ATF_SELF = causes status change to oneself @@ -391,8 +391,8 @@ bonus4 bAddEffOnSkill,s,x,n,t; Adds a n/100% chance to cause status change x wh bonus bNoMiscDamage,n; Adds n% reduction to received misc damage. bonus bLongAtkRate,n; Increases damage of ranged attacks by n%. bonus bUnstripable,n; Armor cannot be taken off via strip skills (n is meaningless) -bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with normal attack. -bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with normal attack. +bonus2 bHPDrainValueRace,r,n; Heals +n HP when attacking a monster of race r with weapon attack. +bonus2 bSPDrainValueRace,r,n; Heals +n SP when attacking a monster of race r with weapon attack. bonus bMagicSPGainValue,n; Heals +n SP when killing an enemy with magic attack. bonus bMagicHPGainValue,n; Heals +n HP when killing an enemy with magic attack. diff --git a/doc/item_db.txt b/doc/item_db.txt index 30aa845f3..7035ed684 100644 --- a/doc/item_db.txt +++ b/doc/item_db.txt @@ -18,7 +18,7 @@ item_db: ( Type: Item Type (int, defaults to 3 = etc item) Buy: Buy Price (int, defaults to Sell * 2) Sell: Sell Price (int, defaults to Buy / 2) - Weight: Item Weight (int, defaults to 0) + Weight: Item Weight (int, defaults to 0, units in Weight/10 ) Atk: Attack (int, defaults to 0) Matk: Magical Attack (int, defaults to 0, ignored in pre-re) Def: Defense (int, defaults to 0) diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt index 7f2855a49..55d64bc7b 100644 --- a/doc/sample/npc_test_duplicate.txt +++ b/doc/sample/npc_test_duplicate.txt @@ -3,13 +3,13 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20131225 +//= 20140320 //===== Description: ========================================= //= An example of how duplicate NPCs are handled: //= NPC variables are shared between all duplicates. -//= Each duplicate knows its own map coordinates. +//= In this sample, to get the NPC coordinate, has to trigger OnTouch //= Duplicates always override the source NPC's trigger area (even 0x0). -//= 'OnInit' loads the middle Poring last, for some reason. +//= 'OnInit' loads the main npc last, for some reason. (check with debugmes) //============================================================ - script Test Script -1,1,1,{ @@ -19,6 +19,7 @@ OnInit: getmapxy(.map$, .x, .y, 1); + debugmes strnpcinfo(0); end; OnTouch: diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 5e3f62a69..767aa5459 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -522,7 +522,9 @@ JobExp - Amount of job experience points. NextBaseExp - Amount of base experience points needed to reach next level. NextJobExp - Amount of job experience points needed to reach next level. Weight - Amount of weight the character currently carries. + Display as in Weight/10. MaxWeight - Maximum weight the character can carry. + Display as in MaxWeight/10. Sex - 0 if female, 1 if male. Class - Character's job. Upper - 0 if the character is normal class, 1 if advanced, 2 if baby. @@ -2376,6 +2378,11 @@ You can also use this command to get stat values. if (readparam(bVit) > 77) mes "Only people with over 77 Vit are reading this!"; +Example 3: + + // Display your current weight + mes "Your current weight is "+( Weight/10 )+"/"+( MaxWeight/10 ); + --------------------------------------- *getcharid(<type>{,"<character name>"}) @@ -5511,10 +5518,6 @@ Flag 3 is the same as flag 0 in that it saves to the database. However, these skills are ignored when any action is taken that adjusts the skill tree (reset/job change). -Flag 4 is the same as flag 1 in that it saves to the database. However, -these skills are ignored when any action is taken that adjusts the skill -tree (reset/job change). - --------------------------------------- *nude; |