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-rw-r--r--doc/script_commands.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 42ccbcbbe..3cdc590a6 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -181,6 +181,8 @@
//= Documented special map names recognized by 'warpguild'. [Ai4rei]
//= 3.45.20110709
//= Added 'getmercinfo' command. [Ai4rei]
+//= 3.46.20110810
+//= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -423,7 +425,8 @@ spanning triggerX cells in every direction across X and triggerY in every
direction across Y. Walking into that area will trigger the NPC. If no
'OnTouch:' special label is present in the NPC code, the execution will start
from the beginning of the script, otherwise, it will start from the 'OnTouch:'
-label.
+label. Monsters can also trigger the NPC, though the label 'OnTouchNPC:' is
+used in this case.
The code part is the script code that will execute whenever the NPC is
triggered. It may contain commands and function calls, descriptions of which
@@ -5241,6 +5244,10 @@ Example(s):
Okay, these commands should be fairly self explaining.
For the emotions, you can look in db/const.txt for prefixes with e_
+PS: unitwarp supports a <GID> of zero, which causes the executor of the script to be affected. This can be used with OnTouchNPC to warp monsters:
+
+OnTouchNPC:
+ unitwarp 0,"this",-1,-1;
---------------------------------------