diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index becbc060d..a26e16ea9 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -3836,7 +3836,7 @@ this really cause. --------------------------------------- -* getnameditem <item name|item id>,<Character name|character ID>; +*getnameditem <item name|item id>,<Character name|character ID>; -Note: there's a total of 4 possible combinations of this command. E.g: item name and character name, or with character id, etc... @@ -4547,7 +4547,7 @@ Example(s): --------------------------------------- -* pcblockmove <id>,<option>; +*pcblockmove <id>,<option>; Prevents the given ID from moving when the option != 0, 0 enables the ID to move again. ID should be able to be GID of a monster/npc or AID from a character. @@ -4751,7 +4751,7 @@ the homunculus must be on at least 91000/100000 intimacy with it's owner. --------------------------------------- -* unitwalk <GID>,<x>,<y>; +*unitwalk <GID>,<x>,<y>; * unitwalk <GID>,<mapid>; This is one command, but can be used in two ways. If only the first argument is given, @@ -4771,12 +4771,12 @@ Example(s): --------------------------------------- -* unitkill <GID>; -* unitwarp <GID>,<Mapname>,<x>,<y>; -* unitattack <GID>,<Target ID>; -* unitstop <GID>; -* unittalk <GID>,<Text>; -* unitemote <GID>,<Emote>; +*unitkill <GID>; +*unitwarp <GID>,<Mapname>,<x>,<y>; +*unitattack <GID>,<Target ID>; +*unitstop <GID>; +*unittalk <GID>,<Text>; +*unitemote <GID>,<Emote>; Okay, these commands should be fairly self explaining. For the emotions, you can look in db/const.txt for prefixes with e_ @@ -5156,7 +5156,7 @@ labels can take over handling for relatively the buying of items from the shop and selling the items to a shop. Via these labels you can customize the way an item is bought or sold by a player. -In the OnBuyItem, two arrays are set (@bought_nameid and @bough_quantity), which +In the OnBuyItem, two arrays are set (@bought_nameid and @bought_quantity), which hold information about the name id (item id) sold and the amount sold of it. Same goes for the OnSellItem label, only the variables are named different (@sold_nameid and @sold_quantity). An example on a shop comes with eAthena, and |