diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7186fdb28..d87c66cf4 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5904,10 +5904,11 @@ This command will create a chat room, owned by the NPC object running this script and displayed above the NPC sprite. The maximum length of a chat room name is 60 letters. -The limit is the maximum number of people allowed to enter the chat room. If the -optional event and trigger parameters are given, the event label -("<NPC object name>::<label name>") will be invoked as if with a 'doevent' upon -the number of people in the chat room reaching the given triggering amount. +The limit is the maximum number of people allowed to enter the chat room. +The attached NPC is included in this count. If the optional event and trigger +parameters are given, the event label ("<NPC object name>::<label name>") +will be invoked as if with a 'doevent' upon the number of people in the chat +room reaching the given triggering amount. // The NPC will just show a box above its head that says "Hello World", clicking // it will do nothing, since the limit is zero. @@ -5915,18 +5916,18 @@ the number of people in the chat room reaching the given triggering amount. // The NPC will have a box above its head, it will say "Disco - Waiting Room" // and will have 8 waiting slots. Clicking this will enter the chat room, where -// the player will be able to wait until 8 people accumulate. Once this happens, -// it will cause the NPC "Bouncer" run the label "OnStart" +// the player will be able to wait until 7 players accumulate. Once this happens, +// it will cause the NPC "Bouncer" run the label "OnStart". waitingroom "Disco - Waiting Room",8,"Bouncer::OnStart",8; // The NPC will have a box above its head, it will say "Party - Waiting Room" // and will have 8 waiting slots. Clicking this will allow a player who has // 5000 zeny and lvl 50~99 to enter the chat room, where the player will be -// able to wait until 8 people accumulate. Once this happens, it will cause -// the NPC "Bouncer" run the label "OnStart" +// able to wait until 7 players accumulate. Once this happens, it will cause +// the NPC "Bouncer" run the label "OnStart". - waitingroom "Party - Waiting Room",5,"Bouncer::OnStart",8,5000,50,99; + waitingroom "Party - Waiting Room",8,"Bouncer::OnStart",8,5000,50,99; Creating a waiting room does not stop the execution of the script and it will continue to the next line. |