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-rw-r--r--doc/3rd_job_notes.txt66
-rw-r--r--doc/script_commands.txt44
2 files changed, 102 insertions, 8 deletions
diff --git a/doc/3rd_job_notes.txt b/doc/3rd_job_notes.txt
index e8a79e238..3f6bc5faf 100644
--- a/doc/3rd_job_notes.txt
+++ b/doc/3rd_job_notes.txt
@@ -1,24 +1,75 @@
== Rune Knight ====================================================================================
RK_ENCHANTBLADE
+ Working
+ Applied kRO update (30/08/2011)
+ Changed from single target to self targeted.
+ Bonus damage formula changed.
RK_SONICWAVE
+ Working
RK_DEATHBOUND
+ Working.
+ Piggybacks of a lot of KN_AUTOCOUNTER.
RK_HUNDREDSPEAR
+ Working
+ Applied kRO update (30/08/2011)
+ Casting time changed.
+ Damage Formula changed.
RK_WINDCUTTER
+ Working
RK_IGNITIONBREAK
+ Working
+ Applied kRO update (30/08/2011)
+ Damage Formula changed.
RK_DRAGONTRAINING
+ Working
+ Availability to rent depends on KN_RIDING. (Possible AEGIS bug.)
RK_DRAGONBREATH
+ Working
RK_DRAGONHOWLING
+ Working
RK_RUNEMASTERY
+ Working
+ Uses sd->produce_itemusedid and saves a second paramater provided by produce script command.
RK_MILLENNIUMSHIELD
+ Working
+ Need more information on how long/when stun is applied.
+ Current behavior: rate/duration 15%/1s ever time a shield breaks
RK_CRUSHSTRIKE
+ Working
+ Applied kRO update (30/08/2011)
+ On your next physical melee attack, you will auto-cast Crush Strike.
RK_REFRESH
+ Working
+ Check: Should work while under status effects that block item usage.
+ Applied kRO update (30/08/2011)
+ After being used you cannot be affected by status effects for 60 seconds.
+ Removes the following Debuffs: Stun, Silence, Curse, Petrify, Poison, Blind, Bleeding, Chaos
+ Freeze, Cold, Lock, Burning, Guillotine Cross Poison, Marsh of Abyss, Howling of Mandragora.
RK_GIANTGROWTH
+ Working
+ Applied kRO update (30/08/2011)
+ Duration time is Changed.
RK_STONEHARDSKIN
+ Working
+ Check: Unsure how damage reduction is applied by the skill, currently def2/mdef2.
+ My theroy is it works like assumpito, but this will do for now.
+ Applied kRO update (30/08/2011)
+ Magic defense increase is affected by Job Lv and Rune Mastery level.
+ Duration time is changed.
RK_VITALITYACTIVATION
+ Working
+ Applied kRO update (30/08/2011)
+ Duration time is changed.
RK_STORMBLAST
+ Working
RK_FIGHTINGSPIRIT
+ Working
+ Bug: skill-granted ASPD needs to be a fixed value instead of percentage increase.
+ Posible this applies to all skills that grant ASPD now. Not just this one.
RK_ABUNDANCE
+ Working
RK_PHANTOMTHRUST
+ Working
== Guillotine_Cross ===============================================================================
GC_VENOMIMPRESS
@@ -64,6 +115,9 @@ AB_CANTO
Bug: Skill name and casting sprite animation should display only on caster
AB_CHEAL
Working
+ Applied kRO update (30/08/2011)
+ SP Cost is changed. (200 / 220 / 240)
+ Higher number of party members increases healing done.
Bug: Skill name and casting sprite animation should display only on caster
AB_EPICLESIS
Working
@@ -74,22 +128,21 @@ AB_PRAEFATIO
Working
Applied kRO update (30/08/2011)
SP cost is changed (80 + SkillLv * 10).
+ The defensive power of the barrier increases with more players in party.
Bug: Skill name and casting sprite animation should display only on caster
AB_ORATIO
Working
Ugly hack to display/remove SI_ORATIO on mobs.
AB_LAUDAAGNUS
Working
- Should +4+Skilllv luk apply to only those not cured from a status effect?
Check: Skill name and casting sprite animation should display only on caster?
Applied kRO update (21/09/2011)
- * Now works when casting player is not in a party.
+ Now works when casting player is not in a party.
AB_LAUDARAMUS
Working
- Should +4+Skilllv luk apply to only those not cured from a status effect?
Check: Skill name and casting sprite animation should display only on caster?
Applied kRO update (21/09/2011)
- * Now works when casting player is not in a party.
+ Now works when casting player is not in a party.
AB_EUCHARISTICA
Working
AB_RENOVATIO
@@ -101,11 +154,11 @@ AB_CLEARANCE
Check: Should Soul Linkers be inately immune?
Check list a second time to see what was missed.
Applied kRO update (30/08/2011)
- * Now also removes the Critical Wounds status effect.
+ Now also removes the Critical Wounds status effect.
AB_EXPIATIO
Working
Applied kRO update (30/08/2011)
- * Changed from self targeted to self and other players.
+ Changed from self targeted to self and other players.
AB_DUPLELIGHT
Working
Is skill_addtimerskill the best way to implement the additional attacks?
@@ -115,7 +168,6 @@ AB_DUPLELIGHT_MAGIC
Working
AB_SILENTIUM
Working
- Need more info on success rate.
AB_SECRAMENT
Working
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 1afff5377..b8eaa8ebc 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -183,6 +183,9 @@
//= Added 'getmercinfo' command. [Ai4rei]
//= 3.46.20110810
//= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex]
+//= 3.47.20111025
+//= Documented successruneuse and setdragon. [L0ne_W0lf]
+//= Ammended documentation for Produce.
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -2769,6 +2772,17 @@ when you want to check item cards or if it's signed. Useful for such quests as
Hat[0] +4 -> Player's Hat[0] +4
---------------------------------------
+
+*successruneuse(<item id>)
+
+Returns 0 (failed) or 1 (success) when using Rune Knight Runestone items.
+
+ if(successuserune(12725)){ itemskill RK_REFRESH,1; } else { dispbottom "You have failed to use the runestone."; }
+
+This function not only determines if the rune stone was used successfully
+but will also handle the backfire effects imposed upon the player.
+
+---------------------------------------
//
2,1.- End of item-related commands.
//
@@ -3480,6 +3494,30 @@ bird and 0 if they don't.
---------------------------------------
+*setdragon {<flag>{,<color>}};
+
+If <flag> is 0 this command will remove the mount from the character.
+Otherwise it give the invoking character a Dragon Mount if they are a Rune
+Knight
+
+If both <flag> and <color> are supplied, and flag is 1, <color> will change
+color of the dragon mount used. <color> is 0 by default. Values higher than 4,
+or lower than 0, will default to red or green respectively.
+
+Valid values for <color> are:
+ DRAGON_GREEN (0),
+ DRAGON_BLACK (1),
+ DRAGON_WHITE (2),
+ DRAGON_BLUE (3),
+ DRAGON_RED (4)
+
+This command is limited to only Rune Knights.
+
+Note: the character needs to have the skill KN_RIDING to gain a mount
+This may be a bug in AEGIS, as RK_DRAGONTRAINING should limit this.
+
+---------------------------------------
+
*checkvending ({"<player name>"})
*checkchatting ({"<Player Name>"})
@@ -4341,7 +4379,7 @@ target cursor is shown.
---------------------------------------
-*produce <item level>;
+*produce <item level>{,<itemid>};
This command will open a crafting window on the client connected to the invoking
character. The 'item level' is a number which determines what kind of a crafting
@@ -4359,6 +4397,10 @@ Valid item levels are:
22 - Alchemist's Potions, Holy Water, Assassin Cross's Deadly Poison
23 - Elemental Converters
+Supplying <itemid> currently (and for probably will only) ever be used by
+the Rune Knight runestones, to create other runestones and affect the
+success rate. Using items lower than 12734 or higher 12738 will have no effect.
+
---------------------------------------
*cooking <dish level>;