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Diffstat (limited to 'doc')
-rw-r--r-- | doc/script_commands.txt | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index bf9343cfe..baa73a893 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4285,6 +4285,45 @@ kind in 'doc/item_bonus.txt'. --------------------------------------- +*bonusautoscript <script>,<rate>{,<flag>} +*bonusautoscript2 <script>,<rate>{,<flag>} + +These commands are meant to be used in item scripts. They will probably work +outside item scripts, but the bonus will not persist for long. They, as +expected, refer only to an invoking character. + +What these commands do is 'attach' a script to the player which will get +executed on attack (or when attacked in the case of bonusautoscript2). Rate is +the trigger rate of the script (1000 = 100%). The optional argument flag is +used to classify the type of attack where the script can trigger (it shares +the same flags as the bAutoSpell bonus script): + +Range criteria: + BF_SHORT: Trigger on melee attack + BF_LONG: Trigger on ranged attack + Default: BF_SHORT+BF_LONG +Attack type criteria: + BF_WEAPON: Trigger on weapon skills + BF_MAGIC: Trigger on magic skills + BF_MISC: Trigger on misc skills + Default: BF_WEAPON +Skill criteria: + BF_NORMAL: Trigger on normal attacks + BF_SKILL: Trigger on skills + default: If the attack type is BF_WEAPON (only) BF_NORMAL is used, otherwise + BF_SKILL+BF_NORMAL is used. + +In both cases, when the script triggers, the attached player will be the one +who holds the bonus. There is currently no way of knowing within this script +who was the other character (the attacker in autoscript2, or the target in +autoscript). + +//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when +//using weapon or misc attacks (both melee and ranged skills). + bonusautoscript "sc_start SC_INCALLSTATUS, 10, 10000;", 10, BF_WEAPON|BF_MISC; + +--------------------------------------- + *skill <skill id>,<level>{,<flag>}; *addtoskill <skill id>,<level>{,<flag>} |