diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/mob_db_mode_list.txt | 26 | ||||
-rw-r--r-- | doc/sample/basejob_baseclass_upper.txt | 1 | ||||
-rw-r--r-- | doc/whisper_sys.txt | 2 |
3 files changed, 15 insertions, 14 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt index 9fa403f1d..26af0c167 100644 --- a/doc/mob_db_mode_list.txt +++ b/doc/mob_db_mode_list.txt @@ -82,7 +82,7 @@ Random Target: Picks a new random target in range on each attack / skill. Aegis Mob Types: ------------------------------------------------------------------------------- -What Aegis has are mob-types, where each type represents an AI behaviour that +What Aegis has are mob-types, where each type represents an AI behavior that is mimicked by a group of eA mode bits. This is the table to convert from one to another: @@ -91,22 +91,22 @@ Aegis/eA (description) 02: 0x0083 (passive, looter) 03: 0x1089 (passive, assist and change-target melee) 04: 0x3885 (angry, change-target melee/chase) -05: 0x2085 (aggro, change-target chase) +05: 0x2085 (aggressive, change-target chase) 06: 0x0000 (passive, immobile, can't attack) [plants] 07: 0x108B (passive, looter, assist, change-target melee) -08: 0x6085 (aggro, change-target chase, target weak enemies) -09: 0x3095 (aggro, change-target melee/chase, cast sensor idle) [Guardian] -10: 0x0084 (aggro, immobile) -11: 0x0084 (aggro, immobile) [Guardian] -12: 0x2085 (aggro, change-target chase) [Guardian] -13: 0x308D (aggro, change-target melee/chase, assist) +08: 0x6085 (aggressive, change-target chase, target weak enemies) +09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian] +10: 0x0084 (aggressive, immobile) +11: 0x0084 (aggressive, immobile) [Guardian] +12: 0x2085 (aggressive, change-target chase) [Guardian] +13: 0x308D (aggressive, change-target melee/chase, assist) 17: 0x0091 (passive, cast sensor idle) -19: 0x3095 (aggro, change-target melee/chase, cast sensor idle) -20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase) -21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target) +19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) +20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase) +21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target) 25: 0x0001 (passive, can't attack) [Pet] -26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) -27: 0x8084 (aggro, immobile, random target) +26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target) +27: 0x8084 (aggressive, immobile, random target) - Note that the detector bit due to being Insect/Demon, plant and Boss mode bits need to be added independently of this list. diff --git a/doc/sample/basejob_baseclass_upper.txt b/doc/sample/basejob_baseclass_upper.txt index 913707404..d3e185894 100644 --- a/doc/sample/basejob_baseclass_upper.txt +++ b/doc/sample/basejob_baseclass_upper.txt @@ -4,4 +4,5 @@ prontera,155,177,1 script Tell Me 725,{ mes "BaseClass: " + BaseClass; mes "BaseJob: " + BaseJob; mes "Upper: " + Uppser; + close; }
\ No newline at end of file diff --git a/doc/whisper_sys.txt b/doc/whisper_sys.txt index 2c786ebd5..f8bab699a 100644 --- a/doc/whisper_sys.txt +++ b/doc/whisper_sys.txt @@ -11,7 +11,7 @@ You whisper to NPCCommander in Game with formatted instructions like these: //============================================================ -[To NPC:Commander] Report#Killstealing#Lordalfa +[To NPC:NPCCommander] Report#Killstealing#Lordalfa //============================================================ |