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-rw-r--r--doc/script_commands.txt19
1 files changed, 10 insertions, 9 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index f76176b52..8b860eb33 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -120,6 +120,8 @@
//= unitskilluseid, unitskillusepos, bonus/bonus2/bonus3/bonus4/bonus5
//= 3.22.20080622
//= Extended 'set' to return the variable reference. [FlavioJS]
+//= 3.22.20080901
+//= Adjusted the 'getequipname' description to match src [ultramage]
//=========================================================
This document is a reference manual for all the scripting commands and functions
@@ -2187,17 +2189,16 @@ armor, but also don't want them to equip if after the check, you would do this:
*getequipname(<equpment slot>)
-This function will return the name of the item equipped in the specified
-equipment slot on the invoking character. Almost identical to 'getequipid', good
-for an NPC to state what your are wearing, or maybe saving as a string variable.
+Returns the jname of the item equipped in the specified equipment slot on the
+invoking character, or an empty string if nothing is equipped in that position.
+Does the same thing as getitemname(getequipid()). Useful for an NPC to state
+what your are wearing, or maybe saving as a string variable.
See 'getequipid' for a full list of valid equipment slots.
- if (getequipname(EQI_HEAD_TOP)==0) goto L_No_HeadGear;
- mes "So you are wearing a "+getequipname(EQI_HEAD_TOP)+" on your head";
- close;
- L_No_HeadGear:
- mes "You are not wearing any head gear";
- close;
+ if( getequipname(EQI_HEAD_TOP) != "" )
+ mes "So you are wearing a "+getequipname(EQI_HEAD_TOP)+" on your head";
+ else
+ mes "You are not wearing any head gear";
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