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-rw-r--r--doc/item_bonus.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt
index ed32afc5f..fd6a5becf 100644
--- a/doc/item_bonus.txt
+++ b/doc/item_bonus.txt
@@ -163,7 +163,7 @@ bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bHPRegenRate,n,x; Gain n HP every x milliseconds
bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
-bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
+bonus2 bAddEffWhenHit,n,x; x/100% chance to cause n state to the enemy when
being hit by physical damage
bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
being hit by physical close range damage
@@ -254,6 +254,13 @@ bonus2 bAddMonsterDropItemGroup,n,x; x% chance to get an item of group type n wh
if 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1
+bonus3 bAddEff,n,x,y; Adds a x/10000 chance to cause effect n to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc). y is the trigger criteria:
+ ATF_SELF: Trigger effect on self.
+ ATF_TARGET: Trigger effect on target (default)
+ ATF_SHORT: Trigger on melee attacks
+ ATF_LONG: Trigger in ranged attacks (default: trigger on all attacks)
+
+bonus3 bAddEffWhenHit,n,x,y; x/10000 chance to cause n state to the enemy when being hit by physical damage. y is the trigger criteria (same as bAddEff trigger criteria).
bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n when you kill a
monster of race x (Check db/item_group_db.txt)