diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/atcommands.txt | 10 | ||||
-rw-r--r-- | doc/script_commands.txt | 11 |
2 files changed, 19 insertions, 2 deletions
diff --git a/doc/atcommands.txt b/doc/atcommands.txt index a7377b563..4519cfb49 100644 --- a/doc/atcommands.txt +++ b/doc/atcommands.txt @@ -337,6 +337,16 @@ By default, 10 items can be autolooted at one time. --------------------------------------- +@autoloottype <+/-><type name> +@autoloottype reset + +Starts or stops autolooting a specified item type. +Type List: healing, usable, etc, weapon, armor, card, petegg, petarmor, ammo. +Typing "reset" will clear the autoloot item list. + +--------------------------------------- + + @mobsearch <monster name> Locates and displays the position of a certain mob on the current map. diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 23bacec5f..96fc1b769 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -207,7 +207,7 @@ Ex: if your NPC is named 'Hunter#hunter1', it will be displayed as 'Hunter' ** Define a warp point -<from map name>,<fromX>,<fromY>,<facing>%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> +<from map name>,<fromX>,<fromY>{,<facing>}%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> This will define a warp NPC that will warp a player between maps, and while most arguments of that are obvious, some deserve special mention. @@ -299,7 +299,7 @@ items here. The layout used to define sale items still count, and ** Define an warp/shop/cashshop/NPC duplicate. -warp: <map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<spanx>,<spany> +warp: <map name>,<x>,<y>{,<facing>}%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<spanx>,<spany> shop/cashshop/npc: -%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id> shop/cashshop/npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id> npc: -%TAB%duplicate(<label>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY> @@ -2550,6 +2550,13 @@ EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks) EQI_COSTUME_HEAD_LOW (11) - Lower Costume Headgear EQI_COSTUME_HEAD_MID (12) - Middle Costume Headgear EQI_COSTUME_HEAD_TOP (13) - Upper Costume Headgear +EQI_COSTUME_GARMENT (14) - Costume Garment +EQI_SHADOW_ARMOR (15) - Shadow Armor +EQI_SHADOW_WEAPON (16) - Shadow Weapon +EQI_SHADOW_SHIELD (17) - Shadow Shield +EQI_SHADOW_SHOES (18) - Shadow Shoes +EQI_SHADOW_ACC_R (19) - Shadow Accessory 2 +EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 Notice that a few items occupy several equipment slots, and if the character is wearing such an item, 'getequipid' will return it's ID number |