diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/item_bonus.txt | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/doc/item_bonus.txt b/doc/item_bonus.txt index b6a947646..bcc416b85 100644 --- a/doc/item_bonus.txt +++ b/doc/item_bonus.txt @@ -147,9 +147,9 @@ bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
-bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
+bonus2 bAddEffWhenHit,e,n; n% chance to cause e state to the enemy when
being hit by physical damage
-bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
+bonus2 bAddEffWhenHitShort,e,n; n% chance to cause x state to the enemy when
being hit by physical close range damage
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
@@ -208,3 +208,10 @@ bonus3 bAddMonsterDropItemGroup,n,x,y; y% chance to get an item of group type n 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
if 'y' is negative value, then it's a part of formula
chance = -y*(killed_mob_level/10)+1
+
+bonus3 bAddEff,e,x,i; Adds a x/10000 chance to cause effect e on
+ physical attack. i signals target:
+ 0: Self, 1: Target, 2: Both.
+bonus3 bAddEffWhenHit,e,x,i; Adds a x/10000 chance to cause effect e when
+ physically attacked. i signals target:
+ 0: Self, 1: Target, 2: Both
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