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-rw-r--r--doc/mob_db_mode_list.txt26
-rw-r--r--doc/sample/basejob_baseclass_upper.txt1
-rw-r--r--doc/whisper_sys.txt2
3 files changed, 15 insertions, 14 deletions
diff --git a/doc/mob_db_mode_list.txt b/doc/mob_db_mode_list.txt
index 9fa403f1d..26af0c167 100644
--- a/doc/mob_db_mode_list.txt
+++ b/doc/mob_db_mode_list.txt
@@ -82,7 +82,7 @@ Random Target: Picks a new random target in range on each attack / skill.
Aegis Mob Types:
-------------------------------------------------------------------------------
-What Aegis has are mob-types, where each type represents an AI behaviour that
+What Aegis has are mob-types, where each type represents an AI behavior that
is mimicked by a group of eA mode bits. This is the table to convert from one
to another:
@@ -91,22 +91,22 @@ Aegis/eA (description)
02: 0x0083 (passive, looter)
03: 0x1089 (passive, assist and change-target melee)
04: 0x3885 (angry, change-target melee/chase)
-05: 0x2085 (aggro, change-target chase)
+05: 0x2085 (aggressive, change-target chase)
06: 0x0000 (passive, immobile, can't attack) [plants]
07: 0x108B (passive, looter, assist, change-target melee)
-08: 0x6085 (aggro, change-target chase, target weak enemies)
-09: 0x3095 (aggro, change-target melee/chase, cast sensor idle) [Guardian]
-10: 0x0084 (aggro, immobile)
-11: 0x0084 (aggro, immobile) [Guardian]
-12: 0x2085 (aggro, change-target chase) [Guardian]
-13: 0x308D (aggro, change-target melee/chase, assist)
+08: 0x6085 (aggressive, change-target chase, target weak enemies)
+09: 0x3095 (aggressive, change-target melee/chase, cast sensor idle) [Guardian]
+10: 0x0084 (aggressive, immobile)
+11: 0x0084 (aggressive, immobile) [Guardian]
+12: 0x2085 (aggressive, change-target chase) [Guardian]
+13: 0x308D (aggressive, change-target melee/chase, assist)
17: 0x0091 (passive, cast sensor idle)
-19: 0x3095 (aggro, change-target melee/chase, cast sensor idle)
-20: 0x3295 (aggro, change-target melee/chase, cast sensor idle/chase)
-21: 0x3695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target)
+19: 0x3095 (aggressive, change-target melee/chase, cast sensor idle)
+20: 0x3295 (aggressive, change-target melee/chase, cast sensor idle/chase)
+21: 0x3695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target)
25: 0x0001 (passive, can't attack) [Pet]
-26: 0xB695 (aggro, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
-27: 0x8084 (aggro, immobile, random target)
+26: 0xB695 (aggressive, change-target melee/chase, cast sensor idle/chase, chase-change target, random target)
+27: 0x8084 (aggressive, immobile, random target)
- Note that the detector bit due to being Insect/Demon, plant and Boss mode
bits need to be added independently of this list.
diff --git a/doc/sample/basejob_baseclass_upper.txt b/doc/sample/basejob_baseclass_upper.txt
index 913707404..d3e185894 100644
--- a/doc/sample/basejob_baseclass_upper.txt
+++ b/doc/sample/basejob_baseclass_upper.txt
@@ -4,4 +4,5 @@ prontera,155,177,1 script Tell Me 725,{
mes "BaseClass: " + BaseClass;
mes "BaseJob: " + BaseJob;
mes "Upper: " + Uppser;
+ close;
} \ No newline at end of file
diff --git a/doc/whisper_sys.txt b/doc/whisper_sys.txt
index 2c786ebd5..f8bab699a 100644
--- a/doc/whisper_sys.txt
+++ b/doc/whisper_sys.txt
@@ -11,7 +11,7 @@ You whisper to NPCCommander in Game with formatted instructions like these:
//============================================================
-[To NPC:Commander] Report#Killstealing#Lordalfa
+[To NPC:NPCCommander] Report#Killstealing#Lordalfa
//============================================================