diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 72 |
1 files changed, 44 insertions, 28 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 5c730106b..465804061 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -189,6 +189,7 @@ There are two optional fields for monster size and AI. Size can be 0 Alternately, a monster spawned using 'boss_monster' instead of 'monster' is able to be detected on the map with the SC_CASH_BOSS_ALARM status (used by Convex Mirror, item ID# 12214). +A monster spawned using 'miniboss_monster' is spawn monster as mini boss view. ** NPC names @@ -3175,23 +3176,43 @@ Example: --------------------------------------- *getiteminfo(<item ID>, <type>) +*setiteminfo(<item ID>, <type>, <value>) This function will look up the item with the specified ID number in the database and return the info set by TYPE argument. It will return -1 if there is no such item. Valid types are: - 0 - Buy Price; 1 - Sell Price; 2 - Item Type; - 3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc.. + + ITEMINFO_BUYPRICE - Buy Price + ITEMINFO_SELLPRICE - Sell Price + ITEMINFO_TYPE - Item Type + ITEMINFO_MAXCHANCE - Max drop chance of this item e.g. 1 = 0.01% , etc.. if = 0, then monsters don't drop it at all (rare or a quest item) if = 10000, then this item is sold in NPC shops only - 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range; - 10 - slot; 11 - subtype; 12 - elv; 13 - wlv; 14 - view id - - If RENEWAL is defined, 15 - matk + ITEMINFO_SEX - Sex + ITEMINFO_LOC - Equip location + ITEMINFO_WEIGHT - Weight (note: 1/10 of unit) + ITEMINFO_ATK - Attack + ITEMINFO_DEF - Defense + ITEMINFO_RANGE - Range + ITEMINFO_SLOTS - Slots + ITEMINFO_SUBTYPE - Item subtype + ITEMINFO_ELV - Equip min. level + ITEMINFO_WLV - Weapon level + ITEMINFO_VIEWID - View ID ("Sprite" field in the Item DB) + ITEMINFO_MATK - MATK (only relevant if RENEWAL is set) + ITEMINFO_VIEWSPRITE - View Sprite ("ViewSprite" field in the Item DB) Check sample in doc/sample/getiteminfo.txt +The setiteminfo function will, instead, set the item's parameters. It returns +the new value on success, or -1 on failure (item_id not found). + +Example: + + setiteminfo(Stone, ITEMINFO_WEIGHT, 9990); // Stone now weighs 999.0 + --------------------------------------- *getequipisenableopt(<equipment slot>) @@ -3232,6 +3253,7 @@ Set an equipment's option index or value for the specified option slot. <equipment_index> For a list of equipment indexes see getequipid(). <option_slot> can range from 1 to MAX_ITEM_OPTIONS <type> can be IT_OPT_INDEX (the ID of the option bonus, @see "Id" or "Name" in db/item_options.conf) + removes the equip option if type is 0. <value> The value of the type to be set. returns 0 if value couldn't be set, 1 on success. @@ -8294,26 +8316,6 @@ Example: --------------------------------------- -*setiteminfo(<item id>, <type>, <value>) - -This function will set some value of an item. -Returns the new value on success, or -1 on fail (item_id not found or -invalid type). - -Valid types are: - 0 - Buy Price; 1 - Sell Price; 2 - Item Type; - 3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc.. - if = 0, then monsters don't drop it at all (rare or a quest item) - if = 10000, then this item is sold in NPC shops only - 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range; - 10 - slot; 11 - subtype; 12 - elv; 13 - wlv; 14 - view id - -Example: - -setiteminfo Stone, 6, 9990; // Stone now weighs 999.0 - ---------------------------------------- - *setitemscript(<item id>, <"{ new item script }">{, <type>}) Set a new script bonus to the Item. Very useful for game events. @@ -9226,7 +9228,14 @@ No Icon : QTYPE_NONE ! Event Icon : QTYPE_EVENT ? Event Icon : QTYPE_EVENT2 Warg : QTYPE_WARG -Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410) +Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410 && packetver < 20170315) + +- Only for packetver >= 20170315 +Click Me Icon : QTYPE_CLICKME +! Daily Quest Icon : QTYPE_DAILYQUEST +! Green Event Icon : QTYPE_EVENT3 +! Job Quest Icon : QTYPE_JOBQUEST +Jumping Poring : QTYPE_JUMPING_PORING Map Mark Color, when used, creates a mark in the user's mini map on the position of the NPC, the available color values are: @@ -9335,7 +9344,14 @@ Remove Icon : QTYPE_NONE ! Event Icon : QTYPE_EVENT ? Event Icon : QTYPE_EVENT2 Warg : QTYPE_WARG -Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410) +Warg Face : QTYPE_WARG2 (Only for packetver >= 20120410 && packetver < 20170315) + +- Only for packetver >= 20170315 +Click Me Icon : QTYPE_CLICKME +! Daily Quest Icon : QTYPE_DAILYQUEST +! Green Event Icon : QTYPE_EVENT3 +! Job Quest Icon : QTYPE_JOBQUEST +Jumping Poring : QTYPE_JUMPING_PORING Mark Color: 0 - No Mark |