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-rw-r--r--doc/script_commands.txt65
1 files changed, 50 insertions, 15 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 4dc596572..392aa0c1f 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3277,6 +3277,7 @@ Example:
---------------------------------------
*getiteminfo(<item ID>, <type>)
+*getiteminfo("<item name>", <type>)
*setiteminfo(<item ID>, <type>, <value>)
This function will look up the item with the specified ID number in the
@@ -3285,6 +3286,9 @@ It will return -1 if there is no such item.
Valid types are:
+ ITEMINFO_ID - Item ID (getiteminfo() only!)
+ ITEMINFO_AEGISNAME - Unique name to reference the item (getiteminfo() only!)
+ ITEMINFO_NAME - Display name (getiteminfo() only!)
ITEMINFO_BUYPRICE - Buy Price
ITEMINFO_SELLPRICE - Sell Price
ITEMINFO_TYPE - Item Type
@@ -5273,11 +5277,11 @@ bound to the target character as specified by the bound type. All items created
in this manner cannot be dropped, sold, vended, auctioned, or mailed, and in
some cases cannot be traded or stored.
-Valid bound types are:
- 1 - Account Bound
- 2 - Guild Bound
- 3 - Party Bound
- 4 - Character Bound
+Valid item bound types are:
+ 1 - IBT_ACCOUNT - Account Bound
+ 2 - IBT_GUILD - Guild Bound
+ 3 - IBT_PARTY - Party Bound
+ 4 - IBT_CHARACTER - Character Bound
---------------------------------------
@@ -5318,12 +5322,12 @@ If a bound type is not specified or a bound type of 0 is used, it will search th
of any type, so long as the other parameters match. In all cases, this command will return the bound type of the
item found, or 0 if the specified item was not found.
-Valid bound types are:
- 0 - All Bound types.
- 1 - Account Bound
- 2 - Guild Bound
- 3 - Party Bound
- 4 - Character Bound
+Valid item bound types are:
+ 0 - IBT_ANY - Any Bound
+ 1 - IBT_ACCOUNT - Account Bound
+ 2 - IBT_GUILD - Guild Bound
+ 3 - IBT_PARTY - Party Bound
+ 4 - IBT_CHARACTER - Character Bound
Optional Parameters:
bound_type - checks to see if the item has the specified bound type.
@@ -5341,7 +5345,7 @@ Example:
close();
// This will also check if you have a bound (any type) 1205 (Cutter).
- if (checkbound(Cutter, 0)) {
+ if (checkbound(Cutter, IBT_ANY)) {
mes("You have a bound Cutter");
} else {
mes("You do not have a bound Cutter");
@@ -5356,8 +5360,8 @@ Example:
}
close();
- // This will check if the item found, has a bound type of 2 (guild_bound)
- if (checkbound(Cutter) == 2) {
+ // This will check if the item found, has a bound type of IBT_GUILD
+ if (checkbound(Cutter) == IBT_GUILD) {
mes("You have a guild_bound Cutter");
} else {
mes("You do not have a guild_bound Cutter.");
@@ -5365,7 +5369,7 @@ Example:
close();
// This will check if you have a 'guild_bound' +7 1205 (Cutter).
- if (checkbound(Cutter, 2, 7)) {
+ if (checkbound(Cutter, IBT_GUILD, 7)) {
mes("You have a +7 guild_bound Cutter.");
} else {
mes("You don't have the required item.");
@@ -6989,6 +6993,37 @@ Examples:
---------------------------------------
+*unitiswalking({<GID>})
+
+This command checks, if a unit is walking or not.
+If <GID> is omitted, the currently attached character is used.
+Returns 1 if the unit is walking, 0 if the unit is not walking and -1 on error.
+
+Note: There's no differentiation between script and client initiated walking.
+
+Example:
+
+prontera,155,185,5 script Check Walking 1_F_MARIA,{
+ mes("Enter character name.");
+ mes("");
+ input(.@name$);
+ .@GID = getcharid(CHAR_ID_ACCOUNT, .@name$);
+ if (.@GID != 0) {
+ .@iswalking = unitiswalking(.@GID);
+ if (.@iswalking == 1)
+ mesf("%s is walking.", .@name$);
+ else if (.@iswalking == 0)
+ mesf("%s is not walking.", .@name$);
+ else
+ mesf("Can't get %s's walking state.", .@name$);
+ } else {
+ mesf("%s not found!", .@name$);
+ }
+ close();
+}
+
+---------------------------------------
+
*unitkill(<GID>)
*unitwarp(<GID>, <Mapname>, <x>, <y>)
*unitattack(<GID>, <Target ID>)