diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 15 |
1 files changed, 9 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index c11ee29a9..a7eb55073 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5857,13 +5857,16 @@ Example usage: *specialeffect2(<effect number>{, <send_target>{, "<Player Name>"}}) + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + @ /!\ This command is deprecated @ + @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ + This command behaves identically to the specialeffect(), but the effect will be centered on the invoking character's sprite. -<Player name> parameter will display <effect number> on another Player -than the one currently attached to the script. Like with specialeffect(), -when specifying a player, <send_target> must be supplied, specifying AREA -will retain the default behavior of the command. +This command is deprecated and it should not be used in new scripts, as it is +likely to be removed at a later time. Please use specialeffect instead, +ie: specialeffect(<effect number>, <send_target>, playerattached()) --------------------------------------- @@ -5963,7 +5966,7 @@ target in autobonus() and autobonus3()). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds //when using weapon or misc attacks (both melee and ranged skills) and //shows a special effect when the bonus is active. - autobonus("{ bonus(bAllStats, 10); }", 10, 10000, BF_WEAPON|BF_MISC, "{ specialeffect2(EF_FIRESPLASHHIT); }"); + autobonus("{ bonus(bAllStats, 10); }", 10, 10000, BF_WEAPON|BF_MISC, "{ specialeffect(EF_FIRESPLASHHIT, AREA, playerattached()); }"); --------------------------------------- @@ -7766,7 +7769,7 @@ OnInit: bindatcmd("test", strnpcinfo(NPC_NAME_UNIQUE)+"::OnAtcommand"); end; OnAtcommand: - specialeffect2(EF_ANGEL2); + specialeffect(EF_ANGEL2, AREA, playerattached()); end; } |