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Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7b8330e2d..07819d238 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4561,7 +4561,7 @@ character. --------------------------------------- -*specialeffect <effect number>{,<send_target>}; +*specialeffect <effect number>{,<send_target>}{,"<NPC Name>"</NPC>}; This command will display special effect with the given number, centered on the specified NPCs coordinates, if any. For a full list of special effect numbers @@ -4569,6 +4569,19 @@ known see 'doc/effect_list.txt'. Some effect numbers are known not to work in some client releases. (Notably, rain is absent from any client executables released after April 2005.) +<NPC name> parameter will display <effect number> on another NPC. If the NPC +specified does not exist, the command will do nothing. When specifying an NPC, +<send_target> must be specified when specifying an <NPC Name>, specifying AREA +will retain the default behavior of the command. + + // this will make the NPC "John Doe#1" + // show the effect "EF_HIT1" specified by + // Jane Doe. I wonder what John did... + mes "[Jane Doe]; + mes "Well, I never!"; + specialeffect EF_HIT1,AREA,"John Doe#1"; + close; + --------------------------------------- *specialeffect2 <effect number>{,<send_target>}; |