diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 94 |
1 files changed, 90 insertions, 4 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index b68ac5c64..0ba350ad1 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -540,7 +540,8 @@ allows you to replace lots of numbered arguments for many commands with easier to read text. The special variables most commonly used are all permanent character-based variables: -Zeny - Amount of Zeny. +Zeny - Amount of Zeny in the inventory. +BankVault - Amount of Zeny in the bank. Hp - Current amount of hit points. MaxHp - Maximum amount of hit points. Sp - Current spell points. @@ -707,7 +708,8 @@ MAX_STORAGE - Maximum storage items MAX_GUILD_STORAGE - Maximum guild storage items MAX_CART - Maximum cart items MAX_INVENTORY - Maximum inventory items -MAX_ZENY - Maximum Zeny +MAX_ZENY - Maximum Zeny in the inventory +MAX_BANK_ZENY - Maximum Zeny in the bank MAX_BG_MEMBERS - Maximum BattleGround members MAX_CHAT_USERS - Maximum Chat users MAX_REFINE - Maximum Refine level @@ -4290,8 +4292,9 @@ if <color> field is left out. *showscript("<message>"{, <GID>}) -Makes attached player or GID says a message like shouting a skill name, the message -will be seen to everyone around but not in chat window. +Makes the attached player or GID, display a message similiar to a chat, +this will be seen by everyone near the invoking character but will not +be displayed in the chat window. --------------------------------------- @@ -7447,6 +7450,27 @@ no RID is attached), false will be returned. In case of success, true is returned. --------------------------------------- + +*addchannelhandler("<#channel>", "<NPC::OnEvent>") + +This command will trigger the specified event every time a player +talks in the specified channel, with said player as attached rid. +It assigns the message to @channelmes$ + +OnChannelMessage: + channelmes("#chan", "Echo: " + @channelmes$); + end; + +OnInit: + addchannelhandler("#chan", "NPC::OnChannelMessage"); + +--------------------------------------- + +*removechannelhandler("<#channel>", "<NPC::OnEvent>") + +Removes a channel handler added by addchannelhandler() + +--------------------------------------- *rand(<number>{, <number>}) This function returns a number ... @@ -7763,6 +7787,68 @@ scripts-atcommands this way. --------------------------------------- +*can_use_command("<command>"{, <account id>}) + +Checks if the attached or specified player can use the specified +atcommand and returns true or false accordingly. + +--------------------------------------- + +*has_permission(<permission>{, <account id>}) +*has_permission("<permission>"{, <account id>}) + +Check if the attached or specified player has the specified permission +and returns true or false accordingly. See doc/permissions.txt for +details about permissions. + +Valid <permission> are: + + PERM_TRADE + PERM_PARTY + PERM_ALL_SKILL + PERM_USE_ALL_EQUIPMENT + PERM_SKILL_UNCONDITIONAL + PERM_JOIN_ALL_CHAT + PERM_NO_CHAT_KICK + PERM_HIDE_SESSION + PERM_WHO_DISPLAY_AID + PERM_RECEIVE_HACK_INFO + PERM_WARP_ANYWHERE + PERM_VIEW_HPMETER + PERM_VIEW_EQUIPMENT + PERM_USE_CHECK + PERM_USE_CHANGEMAPTYPE + PERM_USE_ALL_COMMANDS + PERM_RECEIVE_REQUESTS + PERM_SHOW_BOSS + PERM_DISABLE_PVM + PERM_DISABLE_PVP + PERM_DISABLE_CMD_DEAD + PERM_HCHSYS_ADMIN + PERM_TRADE_BOUND + PERM_DISABLE_PICK_UP + PERM_DISABLE_STORE + PERM_DISABLE_EXP + PERM_DISABLE_SKILL_USAGE + +Example: + + if (has_permission(PERM_WARP_ANYWHERE)) { + //do something + } + +It is also possible to pass a string for plugin permissions: + + if (has_permission("show_version")) { + //do something + } + +** Passing a string is slower than passing a constant because + the engine has to loop through the array to find the permission. + In most cases you should use the PERM_ constants. + +--------------------------------------- + *unitskilluseid(<GID>, <skill id>, <skill lvl>{, <target id>}) *unitskilluseid(<GID>, "<skill name>", <skill lvl>{, <target id>}) *unitskillusepos(<GID>, <skill id>, <skill lvl>, <x>, <y>) |