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Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index e7a8d774f..e4df77051 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -9477,3 +9477,149 @@ to be used within a "OnPayFunds" event of a NST_CUSTOM trader. Returns the amount of still-available <Item_ID> in the shop (on a NST_MARKET trader). --------------------------------------- + +*setunitdata(<GUID>, <DataType>, <Val1> {,<Val2>,<Val3>}) + +Sets or alters the data in real-time for game objects of the following types - +NPCs, Pets, Monsters, Homunuculus', Mercenaries, Elementals. + +Applicable Data Types (available as constants) - + Data Types Description (parameter type) + UDT_SIZE: Unit Size (int) + UDT_LEVEL: Level (int) + UDT_HP: Current HP (int) + UDT_MAXHP: Max HP (int) + UDT_SP: SP (int) + UDT_MAXSP: MAX SP (int) + UDT_MASTERAID: Master Account ID (for Summons) (int) + UDT_MASTERCID: Master Char ID (for Summons) (int) + UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y) + UDT_WALKTOXY: Make a unit walk to certain co-ordinates. (Val1 = (int) x, Val2 = (int) y) + UDT_SPEED: Unit Speed. (int) + UDT_MODE: Mode (Mobs only) (int) + UDT_AI: Unit AI Type (see constants.conf for Unit AI Types) + UDT_SCOPTION: Status Options. (see constants.conf for Unit Option Types) + UDT_SEX: Gender of the unit. (see constants.conf for Genders) + UDT_CLASS: Class of the unit. (Monster ID) (int) + UDT_HAIRSTYLE: Hair Style ID. (int) + UDT_HAIRCOLOR: Hair Color ID. (int) + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) + UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) + UDT_HEADTOP: Headgear Top Sprite ID. (int) + UDT_CLOTHCOLOR: Cloth Color ID. (int) + UDT_SHIELD: Shield Sprite ID. (int) + UDT_WEAPON: Weapon Sprite ID. (int) + UDT_LOOKDIR: Face direction. (int) + UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) + UDT_STR: Unit STR. (int) + UDT_AGI: Unit AGI. (int) + UDT_VIT: Unit VIT. (int) + UDT_INT: Unit INT. (int) + UDT_DEX: Unit DEX. (int) + UDT_LUK: Unit LUK. (int) + UDT_ATKRANGE: Attack range of a unit. (int) + UDT_ATKMIN: Min Atk of a unit. (int) + UDT_ATKMAX: Max Atk of a unit. (int) + UDT_MATKMIN: Min MATK of a unit. (int) + UDT_MATKMAX: Max MATK of a unit. (int) + UDT_DEF: DEF. (int) + UDT_MDEF: MDEF. (int) + UDT_HIT: HIT. (int) + UDT_FLEE: FLEE. (int) + UDT_PDODGE: Perfect Dodge. (int) + UDT_CRIT: Critical Rate. (int) + UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level (int). + UDT_AMOTION: AMotion Rate (int). + UDT_ADELAY: ADelay Rate (int). + UDT_DMOTION: DMotion Rate (int). + UDT_HUNGER: Hunger Rate (int) - for summons. + UDT_INTIMACY: Intimacy Rate (int) - for summons. + UDT_LIFETIME: LifeTime (int) - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). + UDT_STATADD: Status Points (int) - for NPCs. + +returns 0 if value could not be set, 1 if successful. + +--------------------------------------- + +*getunitdata (<GUID>,<DataType>{,<Variable>}) + +Retrieves real-time data of a game object. For data with multiple return values, +an array variable may be passed to store the data in. + +Applicable Data types (available as constants) - + Data Types Description (return type) + UDT_SIZE: Unit Size (int) + UDT_LEVEL: Level (int) + UDT_HP: Current HP (int) + UDT_MAXHP: Max HP (int) + UDT_SP: SP (int) + UDT_MAXSP: MAX SP (int) + UDT_MASTERAID: Master Account ID (for Summons) (int) + UDT_MASTERCID: Master Char ID (for Summons) (int) + UDT_MAPIDXY: Warp a Unit to a map. (Val1 = (string) MapName, Val2 = (int) x, Val3 = (int) y) + UDT_SPEED: Unit Speed. (int) + UDT_MODE: Mode (Mobs only) (int) + UDT_AI: Unit AI Type (see constants.conf for Unit AI Types) + UDT_SCOPTION: Status Options. (see constants.conf for Unit Option Types) + UDT_SEX: Gender of the unit. (see constants.conf for Genders) + UDT_CLASS: Class of the unit. (Monster ID) (int) + UDT_HAIRSTYLE: Hair Style ID. (int) + UDT_HAIRCOLOR: Hair Color ID. (int) + UDT_HEADBOTTOM: Headgear Bottom Sprite ID. (int) + UDT_HEADMIDDLE: Headgear Middle Sprite ID. (int) + UDT_HEADTOP: Headgear Top Sprite ID. (int) + UDT_CLOTHCOLOR: Cloth Color ID. (int) + UDT_SHIELD: Shield Sprite ID. (int) + UDT_WEAPON: Weapon Sprite ID. (int) + UDT_LOOKDIR: Face direction. (int) + UDT_CANMOVETICK: Stop a unit from move for n seconds. (int) + UDT_STR: Unit STR. (int) + UDT_AGI: Unit AGI. (int) + UDT_VIT: Unit VIT. (int) + UDT_INT: Unit INT. (int) + UDT_DEX: Unit DEX. (int) + UDT_LUK: Unit LUK. (int) + UDT_ATKRANGE: Attack range of a unit. (int) + UDT_ATKMIN: Min Atk of a unit. (int) + UDT_ATKMAX: Max Atk of a unit. (int) + UDT_MATKMIN: Min MATK of a unit. (int) + UDT_MATKMAX: Max MATK of a unit. (int) + UDT_DEF: DEF. (int) + UDT_MDEF: MDEF. (int) + UDT_HIT: HIT. (int) + UDT_FLEE: FLEE. (int) + UDT_PDODGE: Perfect Dodge. (int) + UDT_CRIT: Critical Rate. (int) + UDT_RACE: Race. (Eg. string constants RC_DemiHuman or Integer 7). + UDT_ELETYPE: Element. (Eg. string constants Ele_Neutral or Integer 0). + UDT_ELELEVEL: Element Level (int). + UDT_AMOTION: AMotion Rate (int). + UDT_ADELAY: ADelay Rate (int). + UDT_DMOTION: DMotion Rate (int). + UDT_HUNGER: Hunger Rate (int) - for summons. + UDT_INTIMACY: Intimacy Rate (int) - for summons. + UDT_LIFETIME: LifeTime (int) - for summons. + UDT_MERC_KILLCOUNT: Kill count for mercenaries (int). + +returns 0 if value could not be retrieved. + +--------------------------------------- + +*getunitname(<GID>) + +Retrieve the name of a unit. + +returns "Unknown" if the value could not be retrieved. + +--------------------------------------- + +*setunitname(<GID>, <Name>) + +Changes the name of a unit. + +Supported Types - [ MOB | HOM | PET ]. + +returns 1 on success, 0 on failure. |