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Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 04d2c0c16..eb7e0cd9d 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -7204,6 +7204,39 @@ Example: movenpc("Bugga", 100, 20); --------------------------------------- + +*navigateto("<map>"{,<x>,<y>,<flag>,<hide_window>,<monster_id>,<char_id>}); + +Generates a navigation for attached or specified character. Requires client +2011-10-10aRagEXE or newer. + +The flag specifies how the client will calculate the specific route. + +Valid flags are: + NAV_NONE - No services + NAV_AIRSHIP_ONLY - Airship only + NAV_SCROLL_ONLY - Scroll only + NAV_AIRSHIP_AND_SCROLL - Airship and Scroll + NAV_KAFRA_ONLY - Kafra only + NAV_KAFRA_AND_AIRSHIP - Kafra and Airship + NAV_KAFRA_AND_SCROLL - Kafra and Scroll + NAV_ALL - All services + +When flag is not specified, the default value is NAV_KAFRA_AND_AIRSHIP. + +The hide_window specifies whether to display (0) or hide (1) the navigation window. +By default the window is hidden. + +You can specify the monster_id in combination with a mapname to make the +navigation system tell you, that you have reached the desired mob. + +Note: +The client requires custom monster spawns be in the navigation file +for using the embedded client Navigation feature to work properly. In this +instance sending the player to the map where the monster spawns is a simpler +solution rather than sending the map and the monster_id. + +--------------------------------------- //===================================== 6 - Other Commands //===================================== |