diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index d50ee5184..0e7675642 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -5318,14 +5318,15 @@ the homunculus must have above 91000 intimacy with it's owner. *hommutate {<ID>}; -This Command will evolve the current player's Homunculus into the new Homunculus S. -If it doesn't work, the /swt emotion is shown. +This command will try to evolve the current player's homunculus into the +new Homunculus S. If it doesn't work, the /swt emotion is shown. -To change a Homunculus into the new Homunculus S, -the invoking Player must have an evolved Homunculus and it must be at least Level 99. +To mutate a homunculus, the invoking player must have an evolved +homunculus and it must be at least level 99. -If the optional parameter <ID> is set, the invoking Players Homunculus will change into the given ID's Homunculus S, -otherwise the Homunculus will change into an randomly chosen Homunculus S Class. +If the optional parameter <ID> is set, the invoking player's homunculus will +change into the given homunculus ID. Otherwise, a random Homunculus S +will be chosen. --------------------------------------- |