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-rw-r--r--doc/script_commands.txt21
1 files changed, 15 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index db2b2ec5a..ada57d783 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -4141,17 +4141,26 @@ character and produces no other output whatsoever.
*itemheal <hp>,<sp>;
-This command heals given absolute amounts of HP and/or SP on the invoking
+This command heals given relative amounts of HP and/or SP on the invoking
character. Unlike heal, this command is intended for use in item scripts.
-It applies potion-related bonuses, such as alchemist ranking, cards and
-status changes. When used inside an NPC script, certain bonuses are
-omitted.
+It applies potion-related bonuses, such as alchemist ranking, cards,
+status changes.
+It also applies a sp/vit-related bonus that is calculated by:
+ heal = heal*[(100+STATUS*2)/100]
+So if a player has 99 vit and the script is 'itemheal 5,0':
+ heal(hp) = 5*[(100+99*2)/100]
+ heal(hp) = 14,9
+ heal(hp) = 14
+ heal(sp) = 0
+
+When used inside an NPC script, potion-related bonuses are omitted.
There is also a nice example on using this with the 'rand' function, to
give you a random amount of healing.
- // This will heal anything thing from 100 to 150 HP and no SP
- itemheal rand(100,150),0;
+ // If the player has 50 vit and no bonuses this will heal
+ // anything from 200 to 300 HP and 5 SP
+ itemheal rand(100,150),5;
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