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-rw-r--r--doc/script_commands.txt52
1 files changed, 26 insertions, 26 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 940302982..465804061 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3176,23 +3176,43 @@ Example:
---------------------------------------
*getiteminfo(<item ID>, <type>)
+*setiteminfo(<item ID>, <type>, <value>)
This function will look up the item with the specified ID number in the
database and return the info set by TYPE argument.
It will return -1 if there is no such item.
Valid types are:
- 0 - Buy Price; 1 - Sell Price; 2 - Item Type;
- 3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc..
+
+ ITEMINFO_BUYPRICE - Buy Price
+ ITEMINFO_SELLPRICE - Sell Price
+ ITEMINFO_TYPE - Item Type
+ ITEMINFO_MAXCHANCE - Max drop chance of this item e.g. 1 = 0.01% , etc..
if = 0, then monsters don't drop it at all (rare or a quest item)
if = 10000, then this item is sold in NPC shops only
- 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range;
- 10 - slot; 11 - subtype; 12 - elv; 13 - wlv; 14 - view id
-
- If RENEWAL is defined, 15 - matk
+ ITEMINFO_SEX - Sex
+ ITEMINFO_LOC - Equip location
+ ITEMINFO_WEIGHT - Weight (note: 1/10 of unit)
+ ITEMINFO_ATK - Attack
+ ITEMINFO_DEF - Defense
+ ITEMINFO_RANGE - Range
+ ITEMINFO_SLOTS - Slots
+ ITEMINFO_SUBTYPE - Item subtype
+ ITEMINFO_ELV - Equip min. level
+ ITEMINFO_WLV - Weapon level
+ ITEMINFO_VIEWID - View ID ("Sprite" field in the Item DB)
+ ITEMINFO_MATK - MATK (only relevant if RENEWAL is set)
+ ITEMINFO_VIEWSPRITE - View Sprite ("ViewSprite" field in the Item DB)
Check sample in doc/sample/getiteminfo.txt
+The setiteminfo function will, instead, set the item's parameters. It returns
+the new value on success, or -1 on failure (item_id not found).
+
+Example:
+
+ setiteminfo(Stone, ITEMINFO_WEIGHT, 9990); // Stone now weighs 999.0
+
---------------------------------------
*getequipisenableopt(<equipment slot>)
@@ -8296,26 +8316,6 @@ Example:
---------------------------------------
-*setiteminfo(<item id>, <type>, <value>)
-
-This function will set some value of an item.
-Returns the new value on success, or -1 on fail (item_id not found or
-invalid type).
-
-Valid types are:
- 0 - Buy Price; 1 - Sell Price; 2 - Item Type;
- 3 - maxchance (Max drop chance of this item e.g. 1 = 0.01% , etc..
- if = 0, then monsters don't drop it at all (rare or a quest item)
- if = 10000, then this item is sold in NPC shops only
- 4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range;
- 10 - slot; 11 - subtype; 12 - elv; 13 - wlv; 14 - view id
-
-Example:
-
-setiteminfo Stone, 6, 9990; // Stone now weighs 999.0
-
----------------------------------------
-
*setitemscript(<item id>, <"{ new item script }">{, <type>})
Set a new script bonus to the Item. Very useful for game events.