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Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 67 |
1 files changed, 62 insertions, 5 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 826ce0568..54573dad9 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4360,7 +4360,7 @@ character and put appropriate messages into their chat window. It will also give the character fame points if a weapon reached +10 this way, even though these will only take effect for blacksmith who will later forge a weapon. -The official scripts seem to use the 'successrefitem' command as a function +The official scripts seems to use the 'successrefitem' command as a function instead: 'successrefitem(<number>)' but it returns nothing on the stack. This is since jAthena, so probably nobody knows for sure why is it so. @@ -4373,7 +4373,7 @@ invoking character. The item will be destroyed. This will also display a 'refine failure' effect on the character and put appropriate messages into their chat window. -The official scripts seem to use the 'failedrefitem' command as a function +The official scripts seems to use the 'failedrefitem' command as a function instead: 'failedrefitem(<number>)' but it returns nothing on the stack. This is since jAthena, so probably nobody knows for sure why is it so. @@ -4381,12 +4381,12 @@ since jAthena, so probably nobody knows for sure why is it so. *downrefitem <equipment slot>; -This command will downgrade an item by -1 in the specified equipment slot of the -invoking character. So the item will not be destroyed unlikely in failedrefitem. +This command will downgrade an item by - 1 in the specified equipment slot of the +invoking character. So the item will not be destroyed unlike in the failedrefitem script command. This will also display a 'refine failure' effect on the character and put appropriate messages into their chat window. -The official scripts seem to use the 'downrefitem' command as a function +The official scripts seems to use the 'downrefitem' command as a function instead: 'downrefitem(<number>)' but it returns nothing on the stack. This is since jAthena, so probably nobody knows for sure why is it so. @@ -7138,6 +7138,63 @@ Both timeout values are in seconds. --------------------------------------- +*instance_check_party <Party ID>{,<amount>{,<min>{,<max>}}}; + +Checks the Players Party if it meets the above set requirements. + +While the Party ID of the invoking character has to be set, the Values amount, min +and max are optional parameters and doesn't need to be set. You will find below an +little List for an explenation of what those values are for. + +Values: +Party ID : Party ID of the invoking character. [Required Parameter] +amount : Amount of needed Partymembers for the Instance. [Optional Parameter] +min : Minimum Level needed to join the Instance. [Optional Parameter] +max : Maxium Level allowed to join the Instance. [Optional Parameter] + +If no Party ID is given the party of the currently attached player will be used. +If no amount is given the Memorial Dungeon will of course at least need 1 Player to enter. +If no min Level requirement is given, the Player has at least to be Level 1 to enter the Memorial Dungeon. +If no max Level requirement is given, every Player can enter which is not above your Max. Level setting in the configuration files of your Server. + +This Command will also check if every Player inside the Party of the invoking Character is online. So if 2 Players are inside a Party +but one of them is offline, the other Player won't be able to join the Memorial Dungeon. + +Also, here are some examples of how this Command will work inside a script: + +if(instance_check_party(getcharid(1),2,2,149)){ + mes "Ok, your party is complete and meets the Memorial Dungeons requirement.", + mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; + close; +}else{ + mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements."; + close; +} + +You also can use set .@party_id,getcharid(1); for example to save the Players Party ID. + +if(instance_check_party(.@party_id,2,2,149)){ + mes "Ok, your party is complete and meets the Memorial Dungeons requirement.", + mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; + close; +}else{ + mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements."; + close; +} + +And another way of checking could also be: + +if(!instance_check_party(getcharid(1),2,2,149)){ + mes "Sorry, but it seems like your Party does not meet the Memorial Dungeon requirements."; + close; +}else{ + mes "Ok, your party is complete and meets the Memorial Dungeons requirement.", + mes "Members have a Baselevel between 1 and 150 and there are at least 2 Players inside the Party."; + close; +} + +--------------------------------------- + ========================= |8.- Quest Log commands.| ========================= |