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1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index e3606b971..354ad8298 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -145,7 +145,7 @@ explanation, see 'setmapflag'.
Map name is the name of the map the monsters will spawn on. x,y are the
coordinates where the mob should spawn. If xs and ys are non-zero, they
-specify the diameters of a spawn-rectangle area who's center is x,y.
+specify the 'radius' of a spawn-rectangle area centered at x,y.
Putting zeros instead of these coordinates will spawn the monsters randomly.
Note this is only the initial spawn zone, as mobs random-walk, they are free
to move away from their specified spawn region.