diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 79 |
1 files changed, 9 insertions, 70 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 7efcc77ad..0af9644dd 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2788,13 +2788,6 @@ such item is found. --------------------------------------- -*getbrokencount() - -This function will return the total amount of broken equipment on the -invoking character. - ---------------------------------------- - *getequipisequiped(<equipment slot>) This functions will return 1 if there is an equipment placed on the @@ -3823,47 +3816,22 @@ falcon and 0 if they don't. *checkriding() If <flag> is 0 this command will remove the mount from the character. - -Otherwise it gives the invoking character a combat mount specific to their -class. - - - PecoPeco (Knight series class) - - - GrandPeco (Crusader series class) - - - Dragon (Rune Knight) - The color of the dragon can be passed through the flag value using - either values 1 ~ 5 or the following constants: - DRAGON_GREEN - DRAGON_BROWN - DRAGON_GRAY - DRAGON_BLUE - DRAGON_RED - - - Gryphon (Royal Guard) - - - Warg (Ranger) - - - Mado Gear (Mechanic) - -Unlike 'setfalcon' and 'setcart' this will not work at all if they aren't of a -class which can ride a mount. - -Note: The character needs to have the specific skill for their mount. +Otherwise it gives the invoking character a PecoPeco (if they are a Knight +series class), a GrandPeco (if they are a Crusader series class), or +a Gryphon (if they are a Royal Guard). Unlike 'setfalcon' and 'setcart' +this will not work at all if they aren't of a class which can ride. +Note: the character needs to have the skill KN_RIDING to gain a mount. The accompanying function will return 1 if the invoking character is -on a mount and 0 if they aren't. +riding a bird and 0 if they aren't. - if (checkriding()) - mes "Leave your mount outside! No riding mounts on the floor here!"; + if (checkriding()) mes "PLEASE leave your bird outside! No riding birds on the floor here!"; --------------------------------------- *setdragon {<color>}; *checkdragon() -[ DEPRECATED - Please use setriding] - The 'setdragon' function toggles mounting a dragon for the invoking character. It will return 1 if successful, 0 otherwise. @@ -3885,8 +3853,6 @@ riding a dragon and 0 if they aren't. *setmadogear {<flag>}; *checkmadogear() -[ DEPRECATED - Please use setriding] - If <flag> is 0 this command will remove the mount from the character. Otherwise it gives the invoking character a Mado (if they are a Mechanic). @@ -8318,23 +8284,17 @@ If *questinfo is set, and the same ID is specified here, the icon will be cleare --------------------------------------- -*completequest <ID>{,<ID2>}; +*completequest <ID>; Change the state for the given quest <ID> to "complete" and remove from the users quest log. -If a second quest id of greater value is specified, all quests between the two -will be completed. - --------------------------------------- -*erasequest <ID>{,<ID2>}; +*erasequest <ID>; Remove the quest of the given <ID> from the user's quest log. -If a second quest id of greater value is specified, all quests between the two -will be erased. - --------------------------------------- *changequest <ID>,<ID2>; @@ -8346,8 +8306,6 @@ Add quest of the <ID2> to the the quest log, and the state is "active". *checkquest(<ID>{,PLAYTIME|HUNTING}) -DEPRECATED - use questprogress instead. - If no additional argument supplied, return the state of the quest: -1 = Quest not started (not in quest log) 0 = Quest has been given, but the state is "inactive" @@ -8371,25 +8329,6 @@ If parameter "HUNTING" is supplied: --------------------------------------- -*questprogress(<ID>{,PLAYTIME|HUNTING}) - -If no additional argument supplied, return the state of the quest: - 0 = Quest not started (not in quest log) - 1 = Quest has been given - 2 = Quest completed - -If parameter "PLAYTIME" is supplied: - 0 = Quest not started (not in quest log) - 1 = The time limit has not yet been reached - 2 = The time limit has been reached - -If parameter "HUNTING" is supplied: - 0 = Quest not started (not in quest log) - 1 = Player hasn't killed all of the target monsters - 2 = Player has killed all of the target monsters - ---------------------------------------- - *showevent <icon>{,<mark color>} Show an emotion on top of a NPC, and optionally, |