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-rw-r--r--doc/script_commands.txt79
1 files changed, 9 insertions, 70 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 7efcc77ad..0af9644dd 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -2788,13 +2788,6 @@ such item is found.
---------------------------------------
-*getbrokencount()
-
-This function will return the total amount of broken equipment on the
-invoking character.
-
----------------------------------------
-
*getequipisequiped(<equipment slot>)
This functions will return 1 if there is an equipment placed on the
@@ -3823,47 +3816,22 @@ falcon and 0 if they don't.
*checkriding()
If <flag> is 0 this command will remove the mount from the character.
-
-Otherwise it gives the invoking character a combat mount specific to their
-class.
-
- - PecoPeco (Knight series class)
-
- - GrandPeco (Crusader series class)
-
- - Dragon (Rune Knight)
- The color of the dragon can be passed through the flag value using
- either values 1 ~ 5 or the following constants:
- DRAGON_GREEN
- DRAGON_BROWN
- DRAGON_GRAY
- DRAGON_BLUE
- DRAGON_RED
-
- - Gryphon (Royal Guard)
-
- - Warg (Ranger)
-
- - Mado Gear (Mechanic)
-
-Unlike 'setfalcon' and 'setcart' this will not work at all if they aren't of a
-class which can ride a mount.
-
-Note: The character needs to have the specific skill for their mount.
+Otherwise it gives the invoking character a PecoPeco (if they are a Knight
+series class), a GrandPeco (if they are a Crusader series class), or
+a Gryphon (if they are a Royal Guard). Unlike 'setfalcon' and 'setcart'
+this will not work at all if they aren't of a class which can ride.
+Note: the character needs to have the skill KN_RIDING to gain a mount.
The accompanying function will return 1 if the invoking character is
-on a mount and 0 if they aren't.
+riding a bird and 0 if they aren't.
- if (checkriding())
- mes "Leave your mount outside! No riding mounts on the floor here!";
+ if (checkriding()) mes "PLEASE leave your bird outside! No riding birds on the floor here!";
---------------------------------------
*setdragon {<color>};
*checkdragon()
-[ DEPRECATED - Please use setriding]
-
The 'setdragon' function toggles mounting a dragon for the invoking
character. It will return 1 if successful, 0 otherwise.
@@ -3885,8 +3853,6 @@ riding a dragon and 0 if they aren't.
*setmadogear {<flag>};
*checkmadogear()
-[ DEPRECATED - Please use setriding]
-
If <flag> is 0 this command will remove the mount from the character.
Otherwise it gives the invoking character a Mado (if they are a Mechanic).
@@ -8318,23 +8284,17 @@ If *questinfo is set, and the same ID is specified here, the icon will be cleare
---------------------------------------
-*completequest <ID>{,<ID2>};
+*completequest <ID>;
Change the state for the given quest <ID> to "complete" and remove from
the users quest log.
-If a second quest id of greater value is specified, all quests between the two
-will be completed.
-
---------------------------------------
-*erasequest <ID>{,<ID2>};
+*erasequest <ID>;
Remove the quest of the given <ID> from the user's quest log.
-If a second quest id of greater value is specified, all quests between the two
-will be erased.
-
---------------------------------------
*changequest <ID>,<ID2>;
@@ -8346,8 +8306,6 @@ Add quest of the <ID2> to the the quest log, and the state is "active".
*checkquest(<ID>{,PLAYTIME|HUNTING})
-DEPRECATED - use questprogress instead.
-
If no additional argument supplied, return the state of the quest:
-1 = Quest not started (not in quest log)
0 = Quest has been given, but the state is "inactive"
@@ -8371,25 +8329,6 @@ If parameter "HUNTING" is supplied:
---------------------------------------
-*questprogress(<ID>{,PLAYTIME|HUNTING})
-
-If no additional argument supplied, return the state of the quest:
- 0 = Quest not started (not in quest log)
- 1 = Quest has been given
- 2 = Quest completed
-
-If parameter "PLAYTIME" is supplied:
- 0 = Quest not started (not in quest log)
- 1 = The time limit has not yet been reached
- 2 = The time limit has been reached
-
-If parameter "HUNTING" is supplied:
- 0 = Quest not started (not in quest log)
- 1 = Player hasn't killed all of the target monsters
- 2 = Player has killed all of the target monsters
-
----------------------------------------
-
*showevent <icon>{,<mark color>}
Show an emotion on top of a NPC, and optionally,