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diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 581ec182c..e209b0e56 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -3229,6 +3229,40 @@ Notice that NPC objects disabled with disablenpc() will still be located.
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+*getunits(<type>, <variable>, <limit>, "<map>"{, <x1>, <y1>, <x2>, <y2>})
+
+This function searches a whole map or area for units and adds their GID to
+the provided <variable> array. It filters units by <type> and stops searching
+after <limit> units have been found. Set <limit> to false (0) if you wish to
+disable the limit altogether.
+
+Type is the type of unit to search for:
+
+ BL_PC - Character object
+ BL_MOB - Monster object
+ BL_PET - Pet object
+ BL_HOM - Homunculus object
+ BL_MER - Mercenary object
+ BL_IEM - Item object (item drops)
+ BL_SKILL - Skill object (skill fx & sfx)
+ BL_NPC - NPC object
+ BL_CHAT - Chat object
+ BL_ELEM - Elemental object
+ BL_CHAR - Shorthand for (BL_PC|BL_MOB|BL_HOM|BL_MER|BL_ELEM)
+ BL_ALL - Any kind of object
+
+** Do NOT use UNITTYPE_ constants here, they have different values.
+
+Example:
+
+ .@count = getunits((BL_PC | BL_NPC), .@units, false, "prontera");
+
+The above example would search the map "prontera" for all PC and NPC units and
+add them to the .@units array, while setting .@count to the amount of units
+added to the array (useful in for() loops).
+
+---------------------------------------
+
*getgmlevel()
This function will return the (GM) level of player group the account to