diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 4d55df25f..a6492b975 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4855,7 +4855,7 @@ By default timers do not have a RID attached, which lets the timers continue eve if the player that started them logs off. To attach a RID to a timer, you can either use the "attach flag" optional value when using initnpctimer/startnpctimer, likewise, the optional flag of stopnpctimer detaches any RID after stopping -the timer. One a player is attached to a timer, it stays attached to all +the timer. Once a player is attached to a timer, it stays attached to all timers from that script until detached manually. You can have multiple npctimers going on at the same time as long as each one has a different player attached (think of each RID being used as an independant timer). |