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Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index 42ccbcbbe..3cdc590a6 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -181,6 +181,8 @@ //= Documented special map names recognized by 'warpguild'. [Ai4rei] //= 3.45.20110709 //= Added 'getmercinfo' command. [Ai4rei] +//= 3.46.20110810 +//= Added information on OnTouchNPC and 'unitwarp' special case [Skotlex] //========================================================= This document is a reference manual for all the scripting commands and functions @@ -423,7 +425,8 @@ spanning triggerX cells in every direction across X and triggerY in every direction across Y. Walking into that area will trigger the NPC. If no 'OnTouch:' special label is present in the NPC code, the execution will start from the beginning of the script, otherwise, it will start from the 'OnTouch:' -label. +label. Monsters can also trigger the NPC, though the label 'OnTouchNPC:' is +used in this case. The code part is the script code that will execute whenever the NPC is triggered. It may contain commands and function calls, descriptions of which @@ -5241,6 +5244,10 @@ Example(s): Okay, these commands should be fairly self explaining. For the emotions, you can look in db/const.txt for prefixes with e_ +PS: unitwarp supports a <GID> of zero, which causes the executor of the script to be affected. This can be used with OnTouchNPC to warp monsters: + +OnTouchNPC: + unitwarp 0,"this",-1,-1; --------------------------------------- |