diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index dfcfa673f..bbeb8b9ef 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -1124,6 +1124,7 @@ of 'end' stops this, and ends the script. --------------------------------------- *set <variable>,<expression>; +*set(<variable>,<expression>) This command will set a variable to the value that the expression results in. This is the only way to set a variable directly. @@ -2240,7 +2241,7 @@ Example: --------------------------------------- -*getpartyleader(<party id>{,<type>}); +*getpartyleader(<party id>{,<type>}) This function returns some information about the given party-id's leader. When type is ommitted, the default information retrieved is the leader's name. @@ -2598,7 +2599,7 @@ Check sample in nps\sample\getiteminfo.txt --------------------------------------- -*getequipcardid (<equipment slot>,<card slot>); +*getequipcardid(<equipment slot>,<card slot>) Returns value from equipped item slot in the indicated slot: @@ -2615,7 +2616,7 @@ when you want to check item cards or if it's signed. Useful for such quests as --------------------------------------- -*getitemslots (<item id>); +*getitemslots(<item id>) Returns the amount of slots the item has. @@ -2911,7 +2912,7 @@ the specified event as in a 'doevent' call. --------------------------------------- -*getmapguildusers <mapname>,<guild id>; +*getmapguildusers(<mapname>,<guild id>) Returns the amount of persons from the given guild that are on the given map. Example(s): @@ -2919,7 +2920,7 @@ Example(s): //Will set the @persons variable to the amount of persons from the guild //which ID's = 10 and are at prontera. - set @persons,getMapGuildUsers "prontera",10; + set @persons,getMapGuildUsers("prontera",10); --------------------------------------- // @@ -6483,7 +6484,8 @@ Example: Creates an invisible wall, an array of "setcell" starting from x,y and doing a line of the given size in the given direction. The difference with setcell is -this one update client part too to avoid the glith problem. +this one update client part too to avoid the glith problem. Directions are the +same as NPC sprite facing directions: 0=north, 1=northwest, 2=west, etc. --------------------------------------- |