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-rw-r--r--doc/script_commands.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 6ade12953..bcf269535 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -6030,7 +6030,7 @@ returns a guild id:
---------------------------------------
-*guardian("<map name>",<x>,<y>,"<name to show>",<mob id>,<amount>{,"<event label>"}{,<guardian index>})
+*guardian "<map name>",<x>,<y>,"<name to show>",<mob id>{,"<event label>"{,<guardian index>}};
This command is roughly equivalent to 'monster', but is meant to be used with
castle guardian monsters and will only work with them. It will set the guardian
@@ -6044,7 +6044,7 @@ Temporary guardians are not saved with the castle and can't be accessed by guard
---------------------------------------
-*guardianinfo("<map name>", <guardian number>, <type>)
+*guardianinfo("<map name>", <guardian number>, <type>);
This function will return various info about the specified guardian, or -1
if it fails for some reason. It is primarily used in the castle manager NPC.