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-rw-r--r--doc/script_commands.txt14
1 files changed, 5 insertions, 9 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index aa8698418..6a48692e8 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -638,7 +638,7 @@ even a value from an another array) to get at an array value:
This will make @arrayofnumbers[100] equal to 10.
Notice that index numbering always starts with 0. Arrays can hold over
-4 billion variables.
+2 billion variables.
And array indexes probably can't be negative. Nobody tested what happens
when you try to get a negatively numbered variable from an array, but it's
@@ -4939,21 +4939,17 @@ the command will end silently.
---------------------------------------
-*successrefitem <equipment slot>;
+*successrefitem <equipment slot>{,<upgrade_count>};
This command will refine an item in the specified equipment slot of the
-invoking character by +1. For a list of equipment slots see 'getequipid'.
-This command will not only add the +1, but also display a 'refine success'
+invoking character by +1 (unless <upgrade_count> is specified).
+For a list of equipment slots see 'getequipid'.
+This command will also display a 'refine success'
effect on the character and put appropriate messages into their chat
window. It will also give the character fame points if a weapon reached
+10 this way, even though these will only take effect for blacksmith who
will later forge a weapon.
-The official scripts seems to use the 'successrefitem' command as a
-function instead: 'successrefitem(<number>)' but it returns nothing on the
-stack. This is since jAthena, so probably nobody knows for sure why is it
-so.
-
---------------------------------------
*failedrefitem <equipment slot>;