diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index b3a4ff35d..bc3da5e10 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -4,7 +4,7 @@ //= A reference manual for the eAthena scripting language. //= Commands are sorted depending on their functionality. //===== Version =========================================== -//= 3.32.20101208 +//= 3.33.20101212 //========================================================= //= 1.0 - First release, filled will as much info as I could //= remember or figure out, most likely there are errors, @@ -138,8 +138,8 @@ //= 3.29.20101123 //= Added 'pushpc' command. [Ai4rei] //= 3.30.20101126 -//= Added 'setfont', 'mercenary_create', 'mercenary_heal', 'mercenary_sc_start', -//= 'mercenary_create', 'mercenary_get_calls', 'mercenary_set_calls', +//= Added 'setfont', 'mercenary_create', 'mercenary_heal', +//= 'mercenary_sc_start', 'mercenary_get_calls', 'mercenary_set_calls', //= 'mercenary_get_faith' and 'mercenary_set_faith' commands. [Ai4rei] //= 3.31.20101130 //= Added 'progressbar' command. [Ai4rei] @@ -148,6 +148,9 @@ //= 'detachrid', 'itemskill', 'openstorage', 'skilleffect', 'donpcevent', //= 'day', 'night', 'atoi', 'axtoi', 'jump_zero', 'getelementofarray', //= 'changebase', 'kickwaitingroomall', 'cutin' and 'charcommand'. [Ai4rei] +//= 3.33.20101212 +//= Updated description of 'playBGM' and 'playBGMall' to reflect the actual +//= behavior. [Ai4rei] //========================================================= This document is a reference manual for all the scripting commands and functions @@ -6170,19 +6173,16 @@ You can add your own effects this way, naturally. --------------------------------------- *playBGM "<BGM filename>" -*playBGMall "<BGM filename>",{,"<map name>"}{,<x0>,<y0>,<x1>,<y1>} +*playBGMall "<BGM filename>"{,"<map name>"{,<x0>,<y0>,<x1>,<y1>}} These two commands will play a Background Music to either the invoking character -only ('playBGM') or multiple characters ('playBGMall'). If the running -code does not have an object ID (a 'floating' npc) or is not running from an NPC -object at all (an item script) the sound will be centered on the character who's -RID got attached to the script, if any. If it does, it will be centered on that -object. (an NPC sprite) +only ('playBGM') or multiple characters ('playBGMall'). BGM filename is the filename in /BGM/ folder. It has to be in .mp3 extension. It's not required to specify the extension inside the script. -If coordinates are omitted, BGM will be broadcasted on the entire map. +If coordinates are omitted, BGM will be broadcasted on the entire map. If the map name +is omitted as well the BGM will be played for the entire server. You can add your own BGMs this way, naturally. |