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-rw-r--r--doc/script_commands.txt18
1 files changed, 11 insertions, 7 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt
index 285148a14..9da415503 100644
--- a/doc/script_commands.txt
+++ b/doc/script_commands.txt
@@ -94,6 +94,8 @@
//= Added setnpcdisplay. [FlavioJS]
//= 3.10.20071211
//= Added query_logsql. [Skotlex]
+//= 3.11.20071215
+//= Updated guardianinfo and get-/setcastledata [ultramage]
//===== Description =======================================
//= A reference manual for the eAthena scripting language,
//= sorted out depending on their functionality.
@@ -5537,14 +5539,16 @@ set the things up that only castle guardians need.
---------------------------------------
-*guardianinfo(<guardian number>)
+*guardianinfo("<map name>", <guardian number>, <type>)
-This function will return the current hit point value for the specified guardian
-number, if such guardian is currently installed. This function will only work if
-the invoking character is on a castle map, and will refer only to the guardians
-of that castle, regardless of anything else, i.e. whether the character is a
-member of the guild owning the castle, etc, etc.
-If no guardian is installed in this slot, the function will return -1.
+This function will return various info about the specified guardian, or -1
+if it fails for some reason. It is primarily used in the castle manager npc.
+
+Map name and guardian number (value between 0 and 7) define the target.
+Type indicates what information to return:
+ 0 - visibility (whether the guardian is installed or not)
+ 1 - max. hp
+ 2 - current hp
---------------------------------------
//