diff options
Diffstat (limited to 'doc/script_commands.txt')
-rw-r--r-- | doc/script_commands.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/script_commands.txt b/doc/script_commands.txt index c1a67ebb0..102380148 100644 --- a/doc/script_commands.txt +++ b/doc/script_commands.txt @@ -2200,7 +2200,7 @@ Maybe you want to make a room only guildmasters can enter: set @GID,getcharid(2); if(@GID==0) goto L_NoGuild; if(strcharinfo(0)==getguildmaster(@GID)) goto L_GuildMaster; - mes "Sorry you dont own the guild you are in"; + mes "Sorry you don't own the guild you are in"; close; L_NoGuild: mes "Sorry you are not in a guild"; @@ -2270,9 +2270,9 @@ something equiped: mes "What a lovely Tiara you have on"; close; -You can also use it to make sure people dont pass a point before removing an -item totally from them. Let's say you dont want people to wear Legion Plate -armor, but also dont want them to equip if after the check, you would do this: +You can also use it to make sure people don't pass a point before removing an +item totally from them. Let's say you don't want people to wear Legion Plate +armor, but also don't want them to equip if after the check, you would do this: if ((getequipid(2) == 2341) || (getequipid(2) == 2342) goto L_EquipedLegionPlate; // the || is used as an or argument, there is 2341 and 2342 cause there are @@ -2408,7 +2408,7 @@ equippable custom items as a flag or something. If no item is equipped in this slot, or if it doesn't have a weapon level according to the database, 0 will be returned. - if(getequipweaponlv(4)==0) mes "Seems you dont have a weapon on"; + if(getequipweaponlv(4)==0) mes "Seems you don't have a weapon on"; if(getequipweaponlv(4)==1) mes "You are holding a lvl 1 weapon"; if(getequipweaponlv(4)==2) mes "You are holding a lvl 2 weapon"; if(getequipweaponlv(4)==3) mes "You are holding a lvl 3 weapon"; @@ -2660,7 +2660,7 @@ has a skill or not, and it can tell you if the level is high enough. Example 1: f (getskilllv(152)) goto L_HasSkillThrowStone; - mes "You dont have Throw Stone"; + mes "You don't have Throw Stone"; close; L_HasSkillThrowStone: mes "You have got the skill Throw Stone"; |