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-//===== Hercules Script =======================================
-//= Sample: NPC Trader
-//===== By: ==================================================
-//= Hercules Dev Team
-//===== Current Version: =====================================
-//= 20131225
-//===== Description: =========================================
-//= Demonstrates NPC Trader.
-//============================================================
-
-/* ordinary zeny trader */
-prontera,152,151,1 trader TestTrader 4_F_EDEN_OFFICER,{
- OnInit:
- sellitem Valkyrja's_Shield;
- end;
-}
-/* ordinary cash trader */
-prontera,152,152,1 trader TestTraderCash 4_F_EDEN_OFFICER,{
- OnInit:
- tradertype(NST_CASH);
- sellitem Valkyrja's_Shield;
- end;
-}
-/* custom npc trader */
-prontera,153,152,1 trader TestCustom2 4_F_EDEN_OFFICER,{
- OnInit:
- tradertype(NST_CUSTOM);
- sellitem Red_Potion,2;
- end;
-
-/* allows currency to be item 501 and 502 */
-OnCountFunds:
- setcurrency(countitem(Red_Potion),countitem(Orange_Potion));
- end;
-
-/* receives @price (total cost) and @points (the secondary input field for cash windows) */
-OnPayFunds:
- dispbottom "Hi: price="+@price+" and points="+@points;
- if( countitem(Orange_Potion) < @points || countitem(Red_Potion) < @price-@points )
- end;
- delitem Orange_Potion,@points;
- delitem Red_Potion,@price-@points;
- purchaseok();
- end;
-}
-/* demonstrates Market Trader */
-prontera,150,160,6 trader HaiMarket 4_F_EDEN_OFFICER,{
-OnInit:
- tradertype(NST_MARKET);
- sellitem Red_Potion,-1,49;
- end;
-
-OnClock0000://resupplies red potions on midnight
-OnMyResupply:
- if( shopcount(Red_Potion) < 20 )
- sellitem Red_Potion,-1,49;
- end;
-}