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Diffstat (limited to 'doc/sample/npc_test_skill.txt')
-rw-r--r-- | doc/sample/npc_test_skill.txt | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/doc/sample/npc_test_skill.txt b/doc/sample/npc_test_skill.txt deleted file mode 100644 index c26ed1b62..000000000 --- a/doc/sample/npc_test_skill.txt +++ /dev/null @@ -1,37 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Skill -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20131225 -//===== Description: ========================================= -//= Demonstrates the 'skill' command. -//============================================================ - -// skill <skill id>,<level>{,<flag>}; -// flag=0 Grants the skill permanently -// flag=1 Grants the skill temporarily -// flag=2 Level bonus, stackable -// flag=3 Grants the skill permanently even after skill resets/job changes -// If flag is undefined, it defaults to 1 -// View db/(pre-)re/skill_db.txt for skill IDs - -prontera,157,182,0 script Skills 4_F_KAFRA2,{ - mes "What skill would you like?"; - switch(select("First Aid:Play Dead:Heal:Sight:None")) { - case 1: - skill NV_FIRSTAID,1,0; // Permanently gives player level 1 First Aid - close; - case 2: - skill NV_TRICKDEAD,1,0; // Permanently gives player level 1 Play Dead - close; - case 3: - skill AL_HEAL,3,1; // Temporarily gives player level 3 Heal - close; - case 4: - skill MG_SIGHT,1,3; // Permanently gives player level 1 Sight, even after skill resets/job changes - close; - case 5: - close; - } -} |