diff options
Diffstat (limited to 'doc/sample/npc_test_setitemx.txt')
-rw-r--r-- | doc/sample/npc_test_setitemx.txt | 64 |
1 files changed, 22 insertions, 42 deletions
diff --git a/doc/sample/npc_test_setitemx.txt b/doc/sample/npc_test_setitemx.txt index dbefd5cc2..eba53e008 100644 --- a/doc/sample/npc_test_setitemx.txt +++ b/doc/sample/npc_test_setitemx.txt @@ -1,69 +1,49 @@ -//by Lupus. -// SVN TRUNK 9940+ only - -//setiteminfo(itemID,n,Value), where n -// 0 value_buy; -// 1 value_sell; -// 2 type; -// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. -// if = 0, then monsters don't drop it at all (rare or a quest item) -// if = 10000, then this item is sold in NPC shops only -// 4 sex; -// 5 equip; -// 6 weight; -// 7 atk; -// 8 def; -// 9 range; -// 10 slot; -// 11 look; -// 12 elv; -// 13 wlv; +//===== rAthena Script ======================================= +//= Sample: Setiteminfo & Setitemscript +//===== By: ================================================== +//= Lupus +//===== Current Version: ===================================== +//= 20121003 +//===== Description: ========================================= +//= Demonstrates 'setiteminfo' and 'setitemscript' commands. +//============================================================ prontera,164,161,5 script Lupus 1013,{ - menu "Make Knife[3] Edible",M_1, - "Make Apple Equippable",M_2, - "Edible Knife = Full SP",M_3, - "Knife = Weapon + 3 Notes",M_4; + menu + "Make Knife[3] Edible",M_1, + "Make Apple Equippable",M_2, + "Edible Knife = Full SP",M_3, + "Knife = Weapon + 3 Notes",M_4; close; M_1: - //WORKS! - mes "Ok. We Made Knife[3] Edible"; + mes "Ok. We made Knife[3] edible."; setiteminfo(1201,2,0); //type = 0 : potion setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}"); close; M_2: - //WORKS! - mes "Ok. We Made Apple Equippable"; - //item type -> headgear - setiteminfo(512,2,5); //type = 5 - //where to equip to - setiteminfo(512,5,512); //equip = 512 - //set as headgear location - setiteminfo(512,11,256); //loc = 256 - //set Headgear Sprite ID - setiteminfo(512,14,85); //view id = 85 - + mes "Ok. We made Apple equippable."; + setiteminfo(512,2,5); //item type -> headgear (type = 5) + setiteminfo(512,5,512); //where to equip to (equip = 512) + setiteminfo(512,11,256); //set as headgear location (loc = 256) + setiteminfo(512,14,85); //set Headgear Sprite ID (view id = 85) setitemscript(512,"{dispbottom \"* Other item's changed\";}",0); setitemscript(512,"{dispbottom \"* Equipped\";}",1); setitemscript(512,"{dispbottom \"* Unequipped\";}",2); close; M_3: - //WORKS! - mes "Ok. Now Edible Knife[3] restores your SP"; + mes "Ok. Now edible Knife[3] restores your SP."; setitemscript(1201,2,0); setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); close; M_4: - //WORKS! - mes "Ok. We Made Knife... a weapon. But added 3 notes."; + mes "Ok. We made Knife a weapon, but added 3 notes."; setiteminfo(1201,2,4); //type = 4 : weapon again setitemscript(1201,"{dispbottom \"* 1 Used\";}",0); setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1); setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2); close; - } |