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-//===== Hercules Script ======================================
-//= Sample: Setiteminfo & Setitemscript
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 20131225
-//===== Description: =========================================
-//= Demonstrates 'setiteminfo' and 'setitemscript' commands.
-//============================================================
-
-prontera,164,161,5 script Lupus WOLF,{
- mes "Please choose an option:";
- next;
- switch (select("Make Knife[3] Edible", "Make Apple Equippable", "Edible Knife = Full SP", "Knife = Weapon + 3 Notes")) {
- case 1:
- mes "Ok. We made Knife[3] edible.";
- setiteminfo(Knife, ITEIMINFO_TYPE, IT_HEALING);
- setitemscript(Knife, "{dispbottom \"* You used Knife[3]\";}");
- break;
- case 2:
- mes "Ok. We made Apple equippable.";
- setiteminfo(Apple, ITEMINFO_TYPE, IT_ARMOR);
- setiteminfo(Apple, ITEMINFO_LOC, EQP_HEAD_MID); //where to equip to (equip = 512)
- setiteminfo(Apple, ITEMINFO_VIEWID, 85); //set Headgear Sprite ID (view id = 85)
- setitemscript(Apple, "{dispbottom \"* Other item's changed\";}", 0);
- setitemscript(Apple, "{dispbottom \"* Equipped\";}", 1);
- setitemscript(Apple, "{dispbottom \"* Unequipped\";}", 2);
- break;
- case 3:
- mes "Ok. Now edible Knife[3] restores your SP.";
- setitemscript(Knife, 2, 0);
- setitemscript(Knife, "{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}");
- break;
- case 4:
- mes "Ok. We made Knife a weapon, but added 3 notes.";
- setiteminfo(Knife, ITEIMINFO_TYPE, IT_WEAPON);
- setitemscript(Knife, "{dispbottom \"* 1 Used\";}", 0);
- setitemscript(Knife, "{dispbottom \"* 2 Equipped\";}", 1);
- setitemscript(Knife, "{dispbottom \"* 3 Unequipped\";}", 2);
- break;
- }
- close;
-}