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Diffstat (limited to 'doc/sample/npc_test_setitemx.txt')
-rw-r--r-- | doc/sample/npc_test_setitemx.txt | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/doc/sample/npc_test_setitemx.txt b/doc/sample/npc_test_setitemx.txt new file mode 100644 index 000000000..dbefd5cc2 --- /dev/null +++ b/doc/sample/npc_test_setitemx.txt @@ -0,0 +1,69 @@ +//by Lupus. +// SVN TRUNK 9940+ only + +//setiteminfo(itemID,n,Value), where n +// 0 value_buy; +// 1 value_sell; +// 2 type; +// 3 maxchance = Max drop chance of this item e.g. 1 = 0.01% , etc.. +// if = 0, then monsters don't drop it at all (rare or a quest item) +// if = 10000, then this item is sold in NPC shops only +// 4 sex; +// 5 equip; +// 6 weight; +// 7 atk; +// 8 def; +// 9 range; +// 10 slot; +// 11 look; +// 12 elv; +// 13 wlv; + +prontera,164,161,5 script Lupus 1013,{ + menu "Make Knife[3] Edible",M_1, + "Make Apple Equippable",M_2, + "Edible Knife = Full SP",M_3, + "Knife = Weapon + 3 Notes",M_4; + close; + +M_1: + //WORKS! + mes "Ok. We Made Knife[3] Edible"; + setiteminfo(1201,2,0); //type = 0 : potion + setitemscript(1201,"{dispbottom \"* You used Knife[3]\";}"); + close; + +M_2: + //WORKS! + mes "Ok. We Made Apple Equippable"; + //item type -> headgear + setiteminfo(512,2,5); //type = 5 + //where to equip to + setiteminfo(512,5,512); //equip = 512 + //set as headgear location + setiteminfo(512,11,256); //loc = 256 + //set Headgear Sprite ID + setiteminfo(512,14,85); //view id = 85 + + setitemscript(512,"{dispbottom \"* Other item's changed\";}",0); + setitemscript(512,"{dispbottom \"* Equipped\";}",1); + setitemscript(512,"{dispbottom \"* Unequipped\";}",2); + close; + +M_3: + //WORKS! + mes "Ok. Now Edible Knife[3] restores your SP"; + setitemscript(1201,2,0); + setitemscript(1201,"{dispbottom \"* You ate Knife[3] + Full SP\"; percentheal 0,100;}"); + close; + +M_4: + //WORKS! + mes "Ok. We Made Knife... a weapon. But added 3 notes."; + setiteminfo(1201,2,4); //type = 4 : weapon again + setitemscript(1201,"{dispbottom \"* 1 Used\";}",0); + setitemscript(1201,"{dispbottom \"* 2 Equipped\";}",1); + setitemscript(1201,"{dispbottom \"* 3 Unequipped\";}",2); + close; + +} |