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Diffstat (limited to 'doc/sample/npc_test_duplicate.txt')
-rw-r--r-- | doc/sample/npc_test_duplicate.txt | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt index 7f2855a49..55d64bc7b 100644 --- a/doc/sample/npc_test_duplicate.txt +++ b/doc/sample/npc_test_duplicate.txt @@ -3,13 +3,13 @@ //===== By: ================================================== //= Hercules Dev Team //===== Current Version: ===================================== -//= 20131225 +//= 20140320 //===== Description: ========================================= //= An example of how duplicate NPCs are handled: //= NPC variables are shared between all duplicates. -//= Each duplicate knows its own map coordinates. +//= In this sample, to get the NPC coordinate, has to trigger OnTouch //= Duplicates always override the source NPC's trigger area (even 0x0). -//= 'OnInit' loads the middle Poring last, for some reason. +//= 'OnInit' loads the main npc last, for some reason. (check with debugmes) //============================================================ - script Test Script -1,1,1,{ @@ -19,6 +19,7 @@ OnInit: getmapxy(.map$, .x, .y, 1); + debugmes strnpcinfo(0); end; OnTouch: |