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Diffstat (limited to 'doc/sample/npc_test_duplicate.txt')
-rw-r--r-- | doc/sample/npc_test_duplicate.txt | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/doc/sample/npc_test_duplicate.txt b/doc/sample/npc_test_duplicate.txt deleted file mode 100644 index 38670d4d5..000000000 --- a/doc/sample/npc_test_duplicate.txt +++ /dev/null @@ -1,33 +0,0 @@ -//===== Hercules Script ======================================= -//= Sample: Duplicate Test -//===== By: ================================================== -//= Hercules Dev Team -//===== Current Version: ===================================== -//= 20140320 -//===== Description: ========================================= -//= An example of how duplicate NPCs are handled: -//= NPC variables are shared between all duplicates. -//= In this sample, to get the NPC coordinate, has to trigger OnTouch -//= Duplicates always override the source NPC's trigger area (even 0x0). -//= 'OnInit' loads the main npc last, for some reason. (check with debugmes) -//============================================================ - -- script Test Script FAKE_NPC,1,1,{ - mes "Hi."; - mes "My coords are "+ .map$ +", "+ .x +"/" +.y ; - close; - -OnInit: - getmapxy(.map$, .x, .y, 1); - debugmes strnpcinfo(NPC_NAME); - end; - -OnTouch: - getmapxy(.map$, .x, .y, 1); - emotion e_scissors; - end; -} - -prontera,150,175,4 duplicate(Test Script) Test1 4_PORING -prontera,155,175,4 duplicate(Test Script) Test2 4_PORING,2,2 -prontera,160,175,4 duplicate(Test Script) Test3 4_PORING,3,3 |