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-//===== Hercules Script =======================================
-//= Sample: Duplicate Test
-//===== By: ==================================================
-//= Hercules Dev Team
-//===== Current Version: =====================================
-//= 20140320
-//===== Description: =========================================
-//= An example of how duplicate NPCs are handled:
-//= NPC variables are shared between all duplicates.
-//= In this sample, to get the NPC coordinate, has to trigger OnTouch
-//= Duplicates always override the source NPC's trigger area (even 0x0).
-//= 'OnInit' loads the main npc last, for some reason. (check with debugmes)
-//============================================================
-
-- script Test Script FAKE_NPC,1,1,{
- mes "Hi.";
- mes "My coords are "+ .map$ +", "+ .x +"/" +.y ;
- close;
-
-OnInit:
- getmapxy(.map$, .x, .y, 1);
- debugmes strnpcinfo(0);
- end;
-
-OnTouch:
- getmapxy(.map$, .x, .y, 1);
- emotion e_scissors;
- end;
-}
-
-prontera,150,175,4 duplicate(Test Script) Test1 4_PORING
-prontera,155,175,4 duplicate(Test Script) Test2 4_PORING,2,2
-prontera,160,175,4 duplicate(Test Script) Test3 4_PORING,3,3