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-//===== Hercules Script =======================================
-//= Sample: Live Dialogue
-//===== By: ==================================================
-//= Lupus
-//===== Current Version: =====================================
-//= 20131225
-//===== Description: =========================================
-//= An example of an NPC with live dialogue.
-//= Note: This relies on Global_Functions.txt to run.
-//============================================================
-
-prontera,167,177,5 script Luppy DESERT_WOLF_B,{
- mes "[Luppy]";
-
- // Say a random greeting from Global_Functions.txt
- mes callfunc("F_Hi");
-
- // Say a compliment according to player's gender
- // 1st string is for FEMALE, 2nd for MALE
- mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
-
- // Add some random greeting and goodbye into the menu
- if (select(callfunc("F_Hi"), callfunc("F_Bye")) != 1) {
- mes "[Luppy]";
- // Add some random goodbye from Global_Functions.txt
- mes callfunc("F_Bye");
- close;
- }
-
- mes "[Luppy]";
- // Give a random prize from set list of items
- if (@gotstuff) {
- // Again, say stuff according to player's gender
- mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
-
- // Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
- emotion callfunc("F_RandMes", 3, e_scissors, e_kis, e_pat), 1;
- close;
- }
-
- // We set a temp var to give present just once. Player can get more by relogging.
- @gotstuff = 1;
-
- // Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
- .@itemIDfromList = callfunc("F_RandMes", 4, Apple, Fruit_Of_Mastela, Seed_Of_Yggdrasil, Orange_Juice);
-
- // Again, say stuff according to player's gender
- mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(.@itemIDfromList)+" for you!";
-
- // Get the item from the list
- getitem .@itemIDfromList, 1;
- close;
-}