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Diffstat (limited to 'doc/sample/npc_live_dialogues.txt')
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diff --git a/doc/sample/npc_live_dialogues.txt b/doc/sample/npc_live_dialogues.txt new file mode 100644 index 000000000..6ba1c7ee2 --- /dev/null +++ b/doc/sample/npc_live_dialogues.txt @@ -0,0 +1,54 @@ +//===== rAthena Script ======================================= +//= Sample: Live Dialogue +//===== By: ================================================== +//= Lupus +//===== Current Version: ===================================== +//= 20070320 +//===== Description: ========================================= +//= An example of an NPC with live dialogue. +//= Note: This relies on Global_Functions.txt to run. +//============================================================ + +prontera,167,177,5 script Luppy 1107,{ + mes "[Luppy]"; + + // Say a random greeting from Global_Functions.txt + mes callfunc("F_Hi"); + + // Say a compliment according to player's gender + // 1st string is for FEMALE, 2nd for MALE + mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!"); + + // Add some random greeting and goodbye into the menu + menu callfunc("F_Hi"),-, callfunc("F_Bye"),M_BYE; + + mes "[Luppy]"; + // Give a random prize from set list of items + if(@gotstuff){ + // Again, say stuff according to player's gender + mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!"); + + // Show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head) + emotion callfunc("F_RandMes",3,e_scissors,e_kis,e_pat),1; + close; + } + + // We set a temp var to give present just once. Player can get more by relogging. + set @gotstuff,1; + + // Get item ID from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice + set @itemIDfromList, callfunc("F_RandMes",4,512,522,608,620); + + // Again, say stuff according to player's gender + mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(@itemIDfromList)+" for you!"; + + // Get the item from the list + getitem @itemIDfromList,1; + close; + +M_BYE: + mes "[Luppy]"; + // Add some random goodbye from Global_Functions.txt + mes callfunc("F_Bye"); + close; +}
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