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-//===== Hercules Script ======================================
-//= Sample: Dynamic Shop
-//===== By: ==================================================
-//= Hercules Dev Team
-//===== Current Version: =====================================
-//= 20131225
-//===== Description: =========================================
-//= Contains commands needed for a dynamic shop.
-//============================================================
-
-// Dummy shop to insert items into:
-- shop dyn_shop1 -1,501:50.
-
-prontera,181,200,4 script Dynamic Shop 2_F_MAGICMASTER,{
- callshop "dyn_shop1",0;
- npcshopattach "dyn_shop1";
- end;
-
-OnSellItem:
- for (.@i = 0; .@i < getarraysize(@sold_nameid); ++.@i) {
- if(countitem(@sold_nameid[.@i]) < @sold_quantity[.@i] || @sold_quantity[.@i] <= 0) {
- mes "omgh4x!";
- close;
- } else if (@sold_nameid[.@i] == Red_Potion) {
- delitem Red_Potion, @sold_quantity[.@i];
- $@rpotsleft += @sold_quantity[.@i];
- Zeny += @sold_quantity[.@i]*20;
- } else if (@sold_nameid[.@i] == Orange_Potion){
- delitem Orange_Potion, @sold_quantity[.@i];
- $@opotsleft += @sold_quantity[.@i];
- Zeny += @sold_quantity[.@i]*100;
- } else {
- mes "Sorry, I don't need your items.";
- close;
- }
- }
- deletearray @sold_quantity, getarraysize(@sold_quantity);
- deletearray @sold_nameid, getarraysize(@sold_nameid);
- mes "Deal completed.";
- close;
-
-OnBuyItem:
- for (.@i = 0; .@i < getarraysize(@bought_nameid); ++.@i) {
- if (@bought_quantity[.@i] <= 0) {
- mes "omgh4x!";
- close;
- } else if (@bought_nameid[.@i] == Red_Potion) {
- if (@bought_quantity[.@i] > $@rpotsleft) {
- if($@rpotsleft > 0) {
- @bought_quantity[.@i] = $@rpotsleft;
- } else {
- mes "We are out of red potions!";
- close;
- }
- }
- if(Zeny >= 40*@bought_quantity[.@i]) {
- Zeny -= 40*@bought_quantity[.@i];
- getitem Red_Potion, @bought_quantity[.@i];
- $@rpotsleft -= @bought_quantity[.@i];
- } else {
- mes "You have insufficient cash.";
- close;
- }
- } else /*if (@bought_nameid[.@i] == Orange_Potion)*/ {
- if(@bought_quantity[.@i] > $@opotsleft) {
- if($@opotsleft > 0) {
- @bought_quantity[.@i] = $@opotsleft;
- } else {
- mes "We are out of orange potions!";
- close;
- }
- }
- if(Zeny >= 200*@bought_quantity[.@i]) {
- Zeny -= 200*@bought_quantity[.@i];
- getitem Orange_Potion, @bought_quantity[.@i];
- $@opotsleft -= @bought_quantity[.@i];
- } else {
- mes "You have insufficient cash.";
- close;
- }
- }
- }
- deletearray @bought_quantity, getarraysize(@bought_quantity);
- deletearray @bought_nameid, getarraysize(@bought_nameid);
- mes "Trade done.";
- close;
-
-OnInit:
- npcshopitem "dyn_shop1", Red_Potion, 40, Orange_Potion, 200;
- $@rpotsleft = 10;
- $@opotsleft = 10;
- end;
-}